Star System: KIR

KIR
STAR SYSTEM
Denobula Sector, Alpha Quadrant

7f5s2h0.png ‣ The home/native system of the Kir, a nonbelligerent alien species of dark-skinned, bipedal humanoids.

‣ First contact made in 2323, application for Federation Membership approved in 2414.

‣ The Kir possess very few astronautical assets and their primary planetary attraction is in tourism, appealing to those interested in a more 'charmingly quaint' civilization.

Want to visit?

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SYSTEM INDEX

1K'VIR (central star)
K-type Orange Main-Sequence

RADIUS 6.77 x 10^5 km (0.97 x sol)
MASS 2.01 x 10^30 kg (1.01 x sol)
TEMP 3700 K
LUMINOSITY 1.22 x 10^26 W (0.32 x sol)
2KIR I
Class D Rocky Planetoid

ORBITAL RADIUS 4.99 x 10^7 km (0.33 AU)
PERIOD 1.68 x 10^3 hrs (0.19 earth years)
GRAVITY 10.79 m/s^2 (1.10 x earth)
ROTATION 64 hrs
3KIR II
Class M Terrestrial Planet

ORBITAL RADIUS 9.69 x 10^7 km (0.65 AU)
PERIOD 4.53 x 10^3 hrs (0.52 earth years)
GRAVITY 14.57 m/s^2 (1.49 x earth)
ROTATION 21 hrs
4ASTEROID BELT

ORBITAL RADIUS 3.99 x 10^8 km (2.67 AU)
PERIOD 3.79 x 10^4 hrs (4.34 earth years)

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Spoiler: CreditsShow
Thanks Kermit, for photoshopping the star system into the STO map for me. Apparently it was really hard. :x
Thanks donjon for your fractal world generator and star system generators.
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KIR II
M-CLASS TERRESTRIAL PLANET
Kir Homeworld, United Federation of Planets Member

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POPULATION
~528.7 million

CLIMATE
Temperate, Tropical

MAJOR EXPORTS
none

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ASTRONAUTICAL ASSETS


  • 2 ground-based spaceports
  • 1 orbital space station
  • 6 'major' starships, ~80 crew
  • 14 'minor' starships, <=10 crew
  • Unspecified number of 1-man scouting vessels


ROLE OF GOVERNMENT

The governing body of the Kir is primarily a constitutional monarchy, supplemented by an elected body of officials known collectively as the Assembly of Primes. Civic responsibilities generally fall under the Assembly's jurisdiction, while the royal family serves as a unifying vision for the path forward, as well as serving as the general figurehead of Kir spirituality.

The Assembly has an especially vested interest in the progression of the species in terms of science and engineering and works very determinedly to make sure technical progression does not come at the cost of sociological health.


GALACTIC ATTRACTION

The planet and surrounding bodies have very little to offer to the intergalactic trading community. However, the people’s spiritual culture and generally lush and healthy planet have made Kir an increasingly popular tourist destination.

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FIRST CONTACT

The Kir's first successful test of warp drive occurred in the year 2323. Federation observers had anticipated the test months in advance and were on standby to make First Contact with the species. Though initially overwhelmed, the Kir maintained their poise and survived the experience with surprisingly little fanfare. The Kir's spacefaring progress slowed significantly as the Assembly demanded a halt so that new procedures could be established in light of the new information.

Eventually the Assembly had decided on a slow and gradual course for the species' future in space. Though they continued to develop their own space program, their focus shifted dramatically to learning as much about the neighborhood as possible, as directly as possible. With the Federation's distant guidance, Kir opened their space ports to trade and then tourism industries.


PATH TO FEDERATION MEMBERSHIP

In 2405, the Assembly opened talks with the Federation to consider Federation Membership. As part of the negotiations, the Assembly coordinated a program to have Starfleet Captains sponsor Kir youth who were interested in leaving the planet, under agreement that they return on a regular basis to disseminate the knowledge. The Marisi settlement was founded to host the only Kir preparatory school for Starfleet sponsorship.

Upon the graduates' return several years later, the positive reports convinced the Assembly to follow through with the formal application. Two years later, in 2414, the Federation completed their investigation and approved the Kir's Membership application.

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GEOGRAPHY

The smaller continent of Kir II has been voluntarily left unoccupied by modern Kir civilization in order to act as a wildlife sanctuary for native Kir species. The continent is the last remaining place in which many natural species of flora and fauna alike can be found, including numerous species of giant predators. A small number of Assembly-sanctioned research stations permit limited scientific opportunities and tourist visitation to the sanctuary.


THE SANCTUARY CONTINENT

When the Sanctuary Continent was first discovered by Kir explorers, the species was surprised to discover the existence of several giant predators of both reptilian and mammalian categories roaming freely and in stable equilibrium with the continent's ecology. Later, evolutionary scientists would determine that these same species had gone extinct on the mainland largely due to their instinctive avoidance of the rapidly developing Kir humanoids; they were not able to locate sufficient alternative food sources.

The predator species on the Sanctuary continent, however, were not only thriving, they were not inhibited by fearful instincts of the Kir's neon color patterns, though the Kir toxin remains deadly to them all the same.
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PHYSIOLOGY

The Kir (singular and plural) are a humanoid, bipedal species, with many physiological similarities as Earth humanoids. They are exclusively dark-skinned and dark-haired, with reflective eyes that are capable of perceiving a slightly wider range of light on the EM spectrum (some infrared and some ultraviolet).

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A pattern of streaks or spots in high contrast, neon coloring can be easily discerned on every Kir. This skin patterning is an evolved, visual signifier of the lethal toxicity of the blood in every Kir humanoid's veins. The toxin's effectiveness is completely dependent on the existence of a protein that is generally only found in native Kir fauna. For any non-Kir native species, the toxin would at worst serve as a sedative and only when ingested.

Average lifespan is about eighty (Sol) years. Kir also only reach reproductive maturity at roughly half that age.


SOCIETY AND CULTURE

Culturally, the Kir’s spirituality is tightly integrated into every Kir’s daily life. Though historically the Kir have a pantheon of five gods, the society has long since stopped believing in literal deities and most of the religion’s significance has been relegated to art and literature. Nevertheless, the Kir remain a deeply spiritual people, believing and feeling very strongly about living harmoniously with oneself and others and many traditions and rituals with religious origins continue to be practiced.


TECHNOLOGY REPORT

The Kir have taken technology advancement at a cautious pace, the Assembly has made prioritizing the regulation and widespread adoption of new technology one of its primary responsibilities.

Spoiler: MedicalShow
RATING: below average

The Kir are a very naturally healthful species, by both nature and nurture. Their cultural evolution has favored balance in all things, which has resulted in individual Kir taking a keen interest in their own self-care and a marked preference for medical remedies that are perceived as more natural. As a result, there is something of a taboo on invasive surgical techniques, implants and other seemingly 'unnatural' methods. The Federation's presence has been making some headway in reversing/adapting this mindset.

Spoiler: ScienceShow
RATING: average

Scientific progress for early Kir civilization was heavily stymied by their religious beliefs, but when issues seemed like they might turn violent, the Assembly stepped in to regulate. The compromise that resulted was a line defined between theory and application; researchers were allowed to hypothesize and experiment as much as they pleased for the sake of discovering how the world worked, but direct applications of learnings were forced to go through a highly regulated and focused process of cause and effect analysis. Successfully passing applications would often be mass produced and adopted by Kir society in its entirety.

Spoiler: EngineeringShow
RATING: average

Similar to the Kir's scientific progress, engineering progress was frequently bottlenecked by the Assembly's adoption policies. Nevertheless, when an application was approved, it generally resulted in a large quantity of engineers being employed to develop it. Experimentation was a natural side effect of the process, which sometimes occurred in new applications that went through the same Assembly approval process before development would be allowed to continue.
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((OOC))

The planet of Kir can be visited via foundry mission. Search for the mission "Kir II" (or by author "evenrue") to locate it. The foundry contains no mission and is strictly for RPing socially. The gate is the Denobula Triaxa system, in the Denobula sector of the Alpha Quadrant (top right corner).

The foundry map consists of three maps total.

1. Marisi Settlement, contains the following.
This is if you circle the settlement clockwise, starting from transporter pad.


  • a power station
  • a youth hostel structure with beds and cafeteria/restaurant
  • a classroom structure with medical tent
  • some miscellaneous use-your-imagination market stalls
  • a Kir temple with blessings bowl


2. Sanctuary Observatory: a much smaller, less elaborate map/room that exists floating high above the ground of the Sanctuary continent.

3. Marisi Settlement again, with sky changed to dusk. (Yes, that's the only difference from map 1.)

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The map is jetpack-friendly, but is designed to be primarily walkable. Also, the settlement is really only situated in the bottom right corner of the map, so don't go looking for easter eggs elsewhere. There aren't any. :p
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