ENG/SCI Azedi Subspace Project

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TO ENGSCI/AzediProject
CC LCDR E. Kermit
FROM LCDR T. Fozka
SUBJ Project Overview
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All,

This project has been flagged by command to be of great importance and secrecy, so I expect everyone to deliver their best work, and to treat this project with the required level of confidentiality.

We have gained intelligence that the Azedi have found a way to disrupt the warp field of ships, thereby limiting our ships' capabilities. Such a weapon, so far in the development phase, is delivered by a slow moving torpedo, and the Azedi are looking into ways to expand this weapon to completely shutting down the subspace fields of large areas at at time.

Our mission here, is to analyse the schematics attached and to fully understand what it is that we are dealing with. We have been placed on a strict time schedule of 72 hours, of which, two have already elapsed, so efficiency is key here.

I expect you all to work with your starbase compatriots to complete this task ahead. I am unsure of Commander Kermit's availability, but I can confirm that I will be available for questions at any point in the next 70 hours.

Strength and Valour,

//SIGNED//
Lieutenant Commander Throk Fozka
Science Department Chief, Deep Space 13

//ATTACHMENTS//
shipment.dump39.lzip




A central loction for all the comms related to this project.
3 Likes

SUBMITTED:
Stardate 95563.6
FILED BY:
LCDR T. Fozka
SECURITY:
Level 3 - Restricted


MISSION: Analyse schematics of Azedi subspace weapon, as located by Starfleet Intelligence

OUTCOME: Weapon currently has a small area of affect. No defence currently exists.


NARRATIVE: The analysis of the schematics of the Azedi weapon are as follows:

It is confirmed that the weapon is a subspace-disruption weapon, the development of which is banned by Federation Law due to the unpredictability of the weapon, as well as the damage to all warp propulsion engines. The weapon takes the form of a slow-moving device, which is most likely delivered by firing from a torpedo, although there is no information to state that it cannot be delivered via mines or other such explosive methods.

Detonation creates a subspace tear which prevents the formation of a warp field in the area of effect, rendering warp travel inoperable in this area. Escape from the area would require the use of impulse engines, which could take hours or days depending on the size of the disruption. Currently, the weapon in question only affects an area the size of a single ship, and dissipates after 8 minutes and 24 seconds, on average.

There is no defence against this weapon currently. Warp core damage can be limited should the warp drive be taken offline before the denotation occurs, and then moving out of the field of effect through impulse engines, and restarting the warp core. This is theoretical, and current simulations have provided no conclusive results. However, there is evidence that a detonation near an active warp core will prevent the warp core from restarting immediately, and in some cases, can cause a complete shutdown of the warp core, requiring drydocking to repair. Once again, simulations have been inconclusive as to a correlation between detonation distance and power, against the time required to start the warp core.

A hypothesis was postulated to shoot down the device before the payload is delivered. The results are shown here:

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(Note that there is no value for 0, and the first point measures from the power at 1%)

The graph shows the detonation chance of the device, releasing its payload, at increasing power levels of a phaser array. The reverse percentage shows the chance of shooting the device and destroying it without the payload being released.

As you can see, there is a slight decrease in detonation chance as the power increases, as this is due to the device most likely being completely vapourised by the high energy emitted from the beam. Subsequent tests, however, have not proved reliable in which power yields the most optimal result, as high power levels also seem to release the payload.

In addition to this, simulations were done using different type of weapons, that could be divided into two broad categories: Kinetic and High Energy. The results are below:

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The graph here shows the average chance of detonation of weapons in these categories. Note that there is a large discrepancy when using kinetic weapons such as torpedoes, compared to a phaser array, as there is a greater chance of the high energy weapons vapourising the contents of the device than that of a kinetic weapon.

RECOMMENDATION: Further simulations are running in order to stress test warp drives in terms of survivability with device detonation. Further simulations are also running in terms of weapons feasibility to stop these devices before they explode.

More data is needed in order to create a more accurate simulation. There is a possibility of potential recreating the weapon for ourselves; this will yield more accurate results in terms of testing, but progress will be slow due to Federation bans limiting our knowledge of these types of weapons. There is also a moral issue of recreating this weapon, even for testing and defence. We leave this up to command to decide if we should progress further.

It should also be noted that this evidence is very limited due to the limited knowledge we currently have and the time we had allocated to produce a preliminary report. Whilst this is a benchmark, it should be noted that these values may change with further testing.



OOC: Sorry this is a bit late! As I've mentioned, some of this data could change if I've made any errors and such OOCly; the IC reason is given above. I'll let people know if there are any changes.
5 Likes
BH1Pd8X.png
TO ENGSCI/AzediProject
CC LCDR E. Kermit
FROM LCDR T. Fozka
SUBJ Project Overview
4OB3P0J.png

All,

Captain Caspius wishes that I pass on his compliments for the good work done so far. However, the report clearly states that there are more avenues of research in this matter. Whilst there is no immediate deadline we are working towards, it is important to understand that the Azedi are continuing to develop the weapon.

I know that some of you have requested leave during this time, which has been granted on a case by case basis. Please remember that this work is classified and thus, must not be discussed outside of the allocated areas.

I expect our work rate to drop over this time. Please return from leave energised and ready to continue this important work.

Strength and Valour,

//SIGNED//
Lieutenant Commander Throk Fozka
Science Department Chief, Deep Space 13
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SUBMITTED:
Stardate 95652.3
FILED BY:
LCDR T. Fozka
SECURITY:
Level 3 - Restricted


NARRATIVE: Final analysis of the schematics confirm that the torpedo is a slow-moving, basic weapon, with all the known weaknesses of regular torpedoes. Analysis of normal torpedoes might be able to give us an idea of where best to target to maximise vaporisation without unleashing the torpedoes' payload.

Furthermore, due to limits on subspace weaponry testing, we have little knowledge about what factors would affect and limit the weapon's efficiency. It can be theorised that any factors that affect regular subspace will also affect the weapon, but whether or not these will be in our favour is unknown without constructing the weapon itself and conducting simulations.

RECOMMENDATION: Further tests can be done but in the knowledge that the schematics we have are most likely obsolete.


OOC: Backdated to 27th August 2019
1 Like