The Dreadnought is fitted with three dorsal Phaser arrays on the primary hull, one primary dorsal array extending three hundred forty degrees and two point defence arrays to either side of the central Impulse Engines. The arrays are designed to give maximum coverage of the saucer with the two smaller arrays covering the blind spot near the primary shuttle bay.
There is also one ventral Phaser array on primary hull; the primary ventral array extends three hundred twenty degrees. The array covers the forward and lateral portions of the semi-sphere below the ship, except for those blind spots close to the hull.
The saucer section also includes two heavy Mk XV phaser arrays. These are fixed two two mounts either side of Deck Two on the dorsal side of the saucer. These mountings allow for slight adjustment to the angle and pitch of the arrays, as their primary purpose is to augment the already formidable forward firing capability of the Dreadnought Class. The result is a pair of weapons that provide the ability for additional high volume sustained bombardment which when combined with the ventral armament is a daunting prospect to face when taking the Dreadnought Head on.
Finally there is the Ventral Phaser Lance, which provides the Dreadnought with tremendous hitting power. The Dreadnoughts Ventral Phaser Lance is designed as a high impact siege weapon, designed specifically to combat craft such as Borg Cubes, Undine Dreadnoughts, Voth Citadel Ships, other such capital class ships and more recently the Iconian Dreadnoughts. Its slow fire rate and limitations make it a very situational weapon, but there are few systems more effective at the destruction of hardened targets
There are a total of four phaser arrays covering the primary section of the ship.
The Class also includes two dorsal Phaser arrays on the secondary hull, both are point defence arrays placed in the far aft of the ship. There are five ventral Phaser arrays; One along the belly of the secondary hull set back from the main deflector, one pair matching the dorsal arrays at the far aft of the ship and one pair placed on the ventral hull side below the port and starboard pylons near the aft sensor fins. There is a matching set of arrays on the other side of the pylon 'fins' on the port and starboard sides of the hill to give greater coverage to the rear of the ship as well as adding to the Dreadnoughts broadside capability. This gives the Dreadnought a total of Nine Phaser arrays on the secondary hull.
There is one dorsal phaser array on each nacelle to help add additional coverage to the dorsal side of the whole ship.
The Dreadnought has sixteen Type-XIV Phaser arrays. Each array fires a steady beam of Phaser energy and the forced-focus emitters discharge the Phaser's at speeds approaching .986c. Current Tactical policy has Phaser arrays automatically rotate Phaser frequency and attempt to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.
Each Phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type-XIV emitter can only discharge approximately 12.9 megawatts. However, several emitters (usually three) fire at once in the array during standard firing procedures, resulting in a discharge of approximately 38 megawatts.
The maximum effective range on the Type XIV emitter is 300,000 kilometers.
The Dreadnought has two Type XV Heavy Phaser Cannons. Each cannon fires a steady beam of Phaser energy and the forced-focus emitters discharge the Phaser's at speeds approaching .986c. Current Tactical policy has Phaser arrays automatically rotate Phaser frequency and attempt to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.
Each Phaser Cannon takes its energy directly from the impulse drive and secondary warp core located in the Saucer section. Each cannons discharges approximately 40 megawatts.
The maximum effective range on the Type XV Heavy Phaser Cannons is 300,000 kilometers.
The Dreadnoughts Ventral Phaser Lance. The lance is designed to fire a steady beam of Phaser energy in several short burst and the forced-focus emitters discharge the Phaser's at speeds approaching .986c. Current Tactical policy has Phaser arrays automatically rotate Phaser frequency and attempt to lock onto the frequency and phase of a threat vehicle's shields for shield penetration for this reason the Lance fires in several bursts.
The Phaser Lance takes its energy directly from the Secondary warp core located in the Saucer section, which was specifically installed to provide the required power output for the weapon. At maximum strength the Lance's energy output is in the range of 110 Megawatts
The maximum effective range on the Ventral Phaser Lance is 300,000 kilometers. Against stationary the effective range is far greater.
The Dreadnought is fitted with 5 fixed-focus torpedo launchers; a single launcher on the secondary hull of the ship just below the Phaser Lance and another pair housed just behind the main bridge. The final pair of launchers are located aft just below Shuttle Bay 2. Each tube capable of firing off ten torpedoes in a single salvo.
The Dreadnought is armed with the Mark XXV photon torpedo and the Mark Q-II Quantum Torpedoes capable of pattern firing (sierra, etc.), spread firing, as well as independent launch. The Vessel is normally outfitted with both photon and quantum torpedoes capable of being fired from any launcher on the ship. Independent targeting once launched from the ship, detonation on contact unless otherwise directed.
Payload: The ship can carry a maximum of 600 torpedoes of either type.
Range: Maximum effective range is 4,050,000 kilometers.
Equipped with the most advanced Regenerative Shield Technology, these shields make use of redundant shield generators which alternate coverage on a specific area when integrity drops below a predetermined percentage. In practice, this allows the active shield generator to bare the brunt of incoming fire while the redundant generator remains on hot standby. As the primary generator drops in integrity, power is then increased to the redundant generator which seamlessly takes over the burden of shielding that portion of the ship, allowing the other generator to once again recharge on standby.
Type: Symmetrical oscillating subspace graviton field. This type of shield is similar to those of most other starships. Other than incorporating the now mandatory rotational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry.
During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once the tactical officer analyses this, the shield can be configured to have the same frequency as the incoming weapon - but different notation. This tactic dramatically increases shield efficiency.
Output: There are a total of eighteen shield generators on the Dreadnought each one generating 550 MW of output. All together, this results in a total shield strength of 9,900 MW, but only little over half of that is in actual use at one time due to the nature of regenerative shielding. The power for the shields is taken directly from the warp reactor and impulse fusion generators and transferred by means of high-capacity EPS conduits to the shield generators. If desired, the shields can be augmented by power from the impulse propulsion power plants. The shields can protect against approximately 40% of the total EM spectrum this is made possible by the multi-phase graviton polarity flux technology incorporated into the improved regenerative shielding.
Originally developed in 2367 during the Defiant Class Development Project, ablative armour is still considered to be a significant breakthrough in starship defence by effectively creating a beam-retardant layer that greatly increases a ship's life expectancy in battle. Originally deployed only on ships of the Defiant class, ablative armour showed remarkable dispersion properties against various beam-type energy weapons, including the various types of Phaser, disruptor, polaron, and focused-plasma beams employed by nearly all threat races. The armour works by first dispersing incoming beam energy across the hull of the ship where, after reaching an undisclosed threshold, causes part of the armour to boil away, taking with it a large fraction of that energy. The effect also creates a modest vapour cloud, which effectively disperses the incoming beam further, causing it to do less direct damage to the hull. It should be noted, however, that the armour is not a hull replacement, but a supplement and must be replaced over time due to the boiling away process.
Each Dreadnought is equipped with an average depth of 10 centimetres of armour hull-wide, which can be replaced as wear permits at select fleet yards. Due to the supply demands, repairs made to the hull of a starship in the field will lack the extra layer of armour until the vessel is able to dock at a facility with spare plating.
Based upon the technology developed by Starfleet over the decades there are various ships within Starfleet that are equipped or designed to be capable of equipping a Cloaking Device.
The technology has always been considered a very controversial topic and the subject of much contention and public scandal. From the USS Pegasus incident and the reveal of phase cloaking to the Romulans to the more recent USS Kelso destruction during a test flight and subsequent outrage from the Romulans and Kilingons. The latest incident prompted an outright ban being issued by executive order by President Okeg.
This incident caused the development and implementation of Cloaking technology to take a considerable step backward in its progress. However the conflict with the Klingons, the rise of the New Romulan Republic and the escalation in the number of major hostile conflicts that the Federation has been involved in, in the past few decades has brought the project back to life.
Starfleet has adapted Cloaking technology from their vast experience of encounters with those that use it. Whilst not considered as advanced as Klingon or Romulan counterparts it is considered a substantial step forwards.
There are a number of ships and ship classes within Starfleet that are equipped with Cloaking Technology, the operation of which is considered a closely guarded state secret. Captains that operate such ships and the crews under them are trusted with this vital secret weapon. As such the operation of Cloaking devices is carefully considered and guarded to avoid the Romulans and Klingons becoming aware of how far Starfleet development has gotten.