USS Camelot - NCC-92224

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U.S.S. Camelot, NCC-92224
Yamato Class Dreadnought Refit
When the will defies fear, when duty throws the gauntlet down to fate, when honour scorns to compromise with death - that is heroism. -Robert Green Ingersoll




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Commanding Officer: Captain William Levesley
Bridge Officers:

First Officer: Commander Lisses Lilsa K'shiva
Chief Engineer (Second Officer): Lt Commander Gram Jazo
Chief Science Officer:Lt Commander Kutpra Pedisbra
Chief Medical Officer: Lt Commander Claudine Shanika (M.D)
Chief Tactical officer: Lt Commander Kirsten Leigland
Chief of Security: Lt Barney Levecke
Chief Operations Officer: Lt Yerol Rifi



Crew Compliment: 1015 (Evacuation limit 12,500)
Crew Breakdown:
Command 120 – 30 officers – 90 Crewmen
Engineering 205 – 48 Officers – 157 Crewmen
Operations 165 – 41 Officers – 124 Crewmen
Security/Tactical 99 – 36 Officers – 63 Crewmen
MACO 56 – 2 Officers – 54 – Enlisted (2 Platoon Sergeants, 6 Corporals)
Medical: 190 – 47 Officers – 143 Crewmen
Science: 180 – 45 Officers – 135 Crewmen
Other: 158 - Civilians/family members

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Owner: Starfleet
Operator: 38th Fleet 'Argo'
Year Commissioned: 2412
Ship Details:
Size:
  • Height: 197.46 meters
  • Width: 468.77 meters
  • Length: 658.53 meters
  • Weight: 4,650,000 Metric Tons
  • Cargo Capacity: 60,000 Metric Tons - Can be outfitted to carry more cargo by adapting other spaces for storage

Number of Decks: 42
Hull Composition: Heavy Duranium/Tritanium double hull with 10cm Ablative Armor
Shields: Covariant Shield Array
Speed:
  • Normal Cruising Speed: Warp 8
  • Maximum Speed: Warp 9.99997 for twelve hours
  • Maximum Transwarp Speed: 22.28 (Capable of maintaining a stable Transwarp field outside of Federation Transwarp Network
  • Quantum Slipstream Speed: Warp 32.97
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Technical Specifications Index:

General Information
Main Bridge, Battle Bridge
Main Engineering
Tactical Systems
Computer Core
Warp Propulsion, Impulse Propulsion Systems
Utilities and Auxiliary Systems
Sensor and Science Systems
Medical Systems
Crew Quarters and Crew Facilities
Shuttle systems
Ship Operation Capabilities and Maintenance
Lifeboat and Rescue/Evac Operations
Deck by Deck configuration
Ship MSD
Locations of Yamato Class Dreadnought Construction:

Utopia Planitia Fleet Yard, Mars.

Yamato Class Dreadnought General Overview:

The Yamato Class Dreadnought represents the second refit of the old Galaxy Class Dreadnought design that served so well during the Dominion war. The first being the Venture Class Refit, followed by this the Yamato Class that builds upon lessons learned in the Iconian War

Originally the Galaxy Class Dreadnought design was intended to provide a serious tactical upgrade to the already successful class allowing it to more effectively face emerging threat of the Borg and others during this time period. As with the original Galaxy Class it was also intended as a mobile platform for a wide range of ongoing scientific and cultural research projects. Provide autonomous capability for full execution of Federation policy options in outlying areas. Incorporate recent advancements in Starfleet power, warp and offensive technology.

In 2412 after an extended time of conflict where Starfleet required ships to be more combat orientated the Venture Class Dreadnought took the old design and reworked it from the initial construction stages to incorporate the recent advances in technology and the finished product shared the sleeker lines of the modern classes such as the Sovereign and the Odyssey.

In 2414 after the Iconian War the Dreadnought was again refitted. This time designated the Yamato Class Dreadnought building upon costly lessons learned with a design aesthetic being shared between it and the new Andromeda and Southerland Class ships

Construction History:

Tracing it’s design history all the way back to the old Constitution Class and Excelsior Class starships, The Galaxy Class starship entered service in 2353 marking the crowning achievement of almost seventy-five years of engineering advancements starting with the Transwarp Development Project in the late 22nd century. Galaxy Class vessels were at the time the largest in the fleet, built to boast Starfleet's most advanced technology and show the Federation's presence anywhere at anytime.

Initial production of the Galaxy Class began at Utopia Planitia, Mars, and has since expanded to include other classified bases where just two of these vessels enter service each year. The design of primary and secondary hulls has been a staple of Starfleet since it's inception over two hundred years ago. Advances in that design includes the emergency separation mode. Where the primary and secondary hull split into two separate vehicles each capable of individual flight maneuvers. However this design was an emergency response only, which required the ship to be towed to a Starbase to be put back together and in many cases the vessel was simply decommissioned.

However the Galaxy Class, unlike the Excelsior and Ambassador Classes, can perform a saucer separation and rejoin itself, one of the biggest advances since the procedure was conceived centuries ago. This advance in saucer separation makes it possible for the Galaxy Class to use the maneuver more often as a tactical maneuver, instead of an emergency strategic contingency.

In the year 2369, Starfleet charged Utopia Planitia Shipyards and Avalon Shipyards to design and/or modify a vessel with both strong exploratory and defensive powers while the Sovereign project was still under development. Avalon began design and construction of what would later be called the Keltoi class of vessels, whereas Utopia Planitia built off of the existing Galaxy class Star frame. The result was the Galaxy Class Dreadnought, a refit version with an upgraded power source, one more warp nacelle for warp stability and serious upgrades to her weapons array. She had the same sensor capability as the standard Galaxy, but her weapons and defences had nearly doubled in power and striking ability.

Now 30 years later the Venture Class Dreadnought built upon decades of technological advancement and gave a new lease of life to a ship design baptised in the fires of the Dominion War.

The Minotaur Project represented an effort to take the Venture Class Dreadnought and apply classified technologies to it. Conducted in secret and pulling together many different experts. Select Dreadnoughts were fitted with a cloaking device, making the Dreadnought the largest ship in Starfleet capable of doing so.

The Galaxy Class Dreadnought is now undergoing a second refit of its design. This refit building upon the Andromeda Class update for the standard Galaxy Class makes the Dreadnought even more modernised with further enhancements to its tactical capabilities this refit has been named the Yamato Class Refit.

The Yamato-Class Dreadnought refit added additional subsystem redundancies over and above the normal ones fitted to a Starfleet vessel. These redundancies were focused on the weapon power systems, allowing the dreadnought to keep firing at full power long after normal starships would have been unable. The tactical systems on the Dreadnought were overhauled and updated to ensure that this latest refit of Starfleets largest gunboat could do what it was supposed to do.


U.S.S Camelot Construction History:
2409 - The spaceframe that will become the U.S.S Camelot is begun
2411 - Late - The spaceframe (unfinished) is transferred to a classified construction location
2412 - Late U.S.S Camelot commissioned and enters active service
2414 - U.S.S. Camelot undergoes the Yamoto Refit
MAIN BRIDGE:

General Overview: Primary operational control for Yamato Class Dreadnoughts is provided by the Main Bridge located at the top of the primary hull. It is located on Deck 1. The Main Bridge directly supervises all primary mission operations (with the exception of the Flight bay and assorted craft) and coordinates all departmental activities.

The Main Bridge is an ejectable module, allowing for a wider variety in mission parameters.

Layout: Ovoid layout typical of most Federation starships, the Yamato class Bridge sports some of the most advanced technology and command-capabilities.

Rearmost, the Bridge is served by a large bank of consoles and data-readout screens. Centre of that area is the Master Systems Display. From the MSD, all of the crew can get a compressed view of the ship and major systems for on-the-fly analysis. Control consoles flank the MSD on either side, running everything from incoming sensor data, to communications and auxiliary systems control.

Starboard of the information centre, just past the starboard side turbolift, is the Chief Tactical Officer’s console. Behind the forward-facing console is a larger area, with bigger displays and additional control infrastructure. This area is maintained mostly for internal security and manned by the Chief Tactical Officer’s assistant or similar. In typical configuration, the Chief Tactical Officer is in primary control of external security and weapons systems with the sister console configured for more sensor work and management of internal security. Tactical console usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the ship's disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available.

Across from the tactical kiosk is the Operations Manager’s post. From there, he or she has access to and/or control over ship’s internal systems, power flow, sensor data, communications, and transporter control. As one of the most important positions at any one time, the Operations kiosk is always manned.

The two turbolifts on the bridge can handle normal transit around the ship. Also, an emergency ladder connects the bridge to Deck Three. Forward of the upper ship operations areas are doorways on port and starboard sides of the bridge. To port, access to the briefing room is provided. Inside is a large table for seating a minimum of eight officers, as well as displays, and a large set of viewports for vista. Starboard access leads to the Captain’s Ready Room. As the captain’s personal office, many command decisions are made there instead of the bridge.

Directly forward of the command area and sunken down by two steps is the Conn. From this position, the Flight Control Officer serves as helmsman and navigator for the Yamato Class. The Conn has access to a wide array of ship systems, including Engineering data as the Chief of Helm often serves as a bridge liaison to Engineering.

To the right of the Conn sits the Chief Engineer. Though far better served in Main Engineering, the Engineer is often needed on the bridge to provide analysis and control ‘on site’, as it were. This location is manned by a single officer, with wraparound consoles and access to almost all ship controls. . Typical configuration keeps a scaled down version of the master systems display keyed to display problems visually, as well as dedicated screens showing the status of the warp drive and structural integrity systems.

Directly opposite sits the Chief Science Officer in a similar console. It has access to all science, navigational, sensor, and communications systems. It can be configured to operate in tandem with other consoles, although security links and all other non-science data are restricted to the main console.

Centre of the bridge is the command chairs – one each for the Captain and First Officer. The first officer’s chair is on the left, when facing forward, and includes screens for reviewing ship status reports on the fly. On the right, is the Captain’s chair. Both face the viewscreen directly behind the unified Helm.

Two pods are reserved for the top four officers in the chain of command on the vessel because they are the last four to leave the ship. These are located on behind the main bridge through an access way. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. Each pod can support two people for 72 hours in space, and has a maximum speed of half impulse.

Battle Bridge

Due to the fact that the Dreadnought can separate into two distinct vessels, the vessel has two Bridges. The second bridge is called the Battle Bridge and is located on Deck 8. This bridge duplicates most of the functions of the Main Bridge, but places emphasis on piloting, support, and defensive operations. To keep in tune with changing situations the Battle Bridge is also modular like the Main Bridge.

The Battle Bridge is a limited role location as it is only used when the vessel is in separated flight mode. Outside of this, when the Main Bridge is non-operational most command and control functions are routed to Main Engineering. However in situations where the Main Bridge will experience an extended period of being non-operational, Starfleet procedures require that the Battle Bridge be used to keep Main Engineering clear of non-essential personnel.
MAIN ENGINEERING:

General Overview: Main Engineering is located on Deck 36 of the Yamato Dreadnought. Its primary purpose is to be the central point for control of all engineering systems aboard the vessel, especially those relating to propulsion and power generation. Here is located the Matter Antimatter Reaction Chamber also known as the Warp Core.

Entrance to Main Engineering is provided by two large blast doors that can be closed in case of internal or external security issues. Just inside of that is an observation area where technicians monitor various systems of the ship.

Farther in from observation area is the warp core and main control systems –the path to which is provided by removable floor paneling hiding additional systems but providing easy and fast access to them. A red guardrail circles the Theoretical Propulsion Group [tpg] Mk X Matter/Anti-Matter Reaction Drive. Faint blue lights display the reaction along the entire length of the core – an advancement that when originally designed and implemented surpassed that of its contemporaries and paved the way to safer, more fuel efficient, and environmentally responsible engines. This of course is now standard practice for most warp cores.

Off to the port side of Main Engineering is the Chief Engineer’s Office, which is equipped with a diagnostics table, assembly and repair equipment, a small replicator, and a personal use console with built-in private viewscreen.

On Starboard, there is an open work area for projects, long-term assignments, and situational analysis.

A second tier rings the second level of Main Engineering. A small single-person elevator, as well as a ladder on the opposite end, provides access to this catwalk. The upper level has access to many auxiliary systems as well as egress points.

Access to the Jefferies Tubes is provided in various places on both the First and Second Tier of Main Engineering.

Typical crew complement in Main Engineering consists of three engineers and nine technicians of various grades. During Red or Yellow Alert, that number is increased.

During emergencies Main Engineering can be turned into a command and control centre by converting a number of consoles to duplicate the stations on the Main Bridge. The software is already preloaded onto these consoles and each vessel has specific procedures in place in case a situation warrants.
TACTICAL SYSTEMS

Phaser Array:

Primary Hull:

The Dreadnought is fitted with three dorsal Phaser arrays on the primary hull, one primary dorsal array extending three hundred forty degrees and two point defence arrays to either side of the central Impulse Engines. The arrays are designed to give maximum coverage of the saucer with the two smaller arrays covering the blind spot near the primary shuttle bay.

There is also one ventral Phaser array on primary hull; the primary ventral array extends three hundred twenty degrees. The array covers the forward and lateral portions of the semi-sphere below the ship, except for those blind spots close to the hull.

The saucer section also includes two heavy Mk XV phaser arrays. These are fixed two two mounts either side of Deck Two on the dorsal side of the saucer. These mountings allow for slight adjustment to the angle and pitch of the arrays, as their primary purpose is to augment the already formidable forward firing capability of the Dreadnought Class. The result is a pair of weapons that provide the ability for additional high volume sustained bombardment which when combined with the ventral armament is a daunting prospect to face when taking the Dreadnought Head on.

Finally there is the Ventral Phaser Lance, which provides the Dreadnought with tremendous hitting power. The Dreadnoughts Ventral Phaser Lance is designed as a high impact siege weapon, designed specifically to combat craft such as Borg Cubes, Undine Dreadnoughts, Voth Citadel Ships, other such capital class ships and more recently the Iconian Dreadnoughts. Its slow fire rate and limitations make it a very situational weapon, but there are few systems more effective at the destruction of hardened targets

There are a total of four phaser arrays covering the primary section of the ship.

Secondary Hull:

The Class also includes two dorsal Phaser arrays on the secondary hull, both are point defence arrays placed in the far aft of the ship. There are five ventral Phaser arrays; One along the belly of the secondary hull set back from the main deflector, one pair matching the dorsal arrays at the far aft of the ship and one pair placed on the ventral hull side below the port and starboard pylons near the aft sensor fins. There is a matching set of arrays on the other side of the pylon 'fins' on the port and starboard sides of the hill to give greater coverage to the rear of the ship as well as adding to the Dreadnoughts broadside capability. This gives the Dreadnought a total of Nine Phaser arrays on the secondary hull.

Nacelles

There is one dorsal phaser array on each nacelle to help add additional coverage to the dorsal side of the whole ship.

Armament Summary:

The Dreadnought has sixteen Type-XIV Phaser arrays. Each array fires a steady beam of Phaser energy and the forced-focus emitters discharge the Phaser's at speeds approaching .986c. Current Tactical policy has Phaser arrays automatically rotate Phaser frequency and attempt to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.

Each Phaser array takes its energy directly from the impulse drive and auxiliary fusion generators. Individually, each type-XIV emitter can only discharge approximately 12.9 megawatts. However, several emitters (usually three) fire at once in the array during standard firing procedures, resulting in a discharge of approximately 38 megawatts.

The maximum effective range on the Type XIV emitter is 300,000 kilometers.

The Dreadnought has two Type XV Heavy Phaser Cannons. Each cannon fires a steady beam of Phaser energy and the forced-focus emitters discharge the Phaser's at speeds approaching .986c. Current Tactical policy has Phaser arrays automatically rotate Phaser frequency and attempt to lock onto the frequency and phase of a threat vehicle's shields for shield penetration.

Each Phaser Cannon takes its energy directly from the impulse drive and secondary warp core located in the Saucer section. Each cannons discharges approximately 40 megawatts.

The maximum effective range on the Type XV Heavy Phaser Cannons is 300,000 kilometers.

The Dreadnoughts Ventral Phaser Lance. The lance is designed to fire a steady beam of Phaser energy in several short burst and the forced-focus emitters discharge the Phaser's at speeds approaching .986c. Current Tactical policy has Phaser arrays automatically rotate Phaser frequency and attempt to lock onto the frequency and phase of a threat vehicle's shields for shield penetration for this reason the Lance fires in several bursts.

The Phaser Lance takes its energy directly from the Secondary warp core located in the Saucer section, which was specifically installed to provide the required power output for the weapon. At maximum strength the Lance's energy output is in the range of 110 Megawatts

The maximum effective range on the Ventral Phaser Lance is 300,000 kilometers. Against stationary the effective range is far greater.

Torpedo Launcher:

The Dreadnought is fitted with 5 fixed-focus torpedo launchers; a single launcher on the secondary hull of the ship just below the Phaser Lance and another pair housed just behind the main bridge. The final pair of launchers are located aft just below Shuttle Bay 2. Each tube capable of firing off ten torpedoes in a single salvo.

The Dreadnought is armed with the Mark XXV photon torpedo and the Mark Q-II Quantum Torpedoes capable of pattern firing (sierra, etc.), spread firing, as well as independent launch. The Vessel is normally outfitted with both photon and quantum torpedoes capable of being fired from any launcher on the ship. Independent targeting once launched from the ship, detonation on contact unless otherwise directed.

Payload: The ship can carry a maximum of 600 torpedoes of either type.

Range: Maximum effective range is 4,050,000 kilometers.

Deflector Shields:

Equipped with the most advanced Regenerative Shield Technology, these shields make use of redundant shield generators which alternate coverage on a specific area when integrity drops below a predetermined percentage. In practice, this allows the active shield generator to bare the brunt of incoming fire while the redundant generator remains on hot standby. As the primary generator drops in integrity, power is then increased to the redundant generator which seamlessly takes over the burden of shielding that portion of the ship, allowing the other generator to once again recharge on standby.

Type: Symmetrical oscillating subspace graviton field. This type of shield is similar to those of most other starships. Other than incorporating the now mandatory rotational shift in frequency, the shields alter their graviton polarity to better deal with more powerful weapons and sophisticated weaponry.

During combat, the shield sends data on what type of weapon is being used on it, and what frequency and phase the weapon uses. Once the tactical officer analyses this, the shield can be configured to have the same frequency as the incoming weapon - but different notation. This tactic dramatically increases shield efficiency.


Output: There are a total of eighteen shield generators on the Dreadnought each one generating 550 MW of output. All together, this results in a total shield strength of 9,900 MW, but only little over half of that is in actual use at one time due to the nature of regenerative shielding. The power for the shields is taken directly from the warp reactor and impulse fusion generators and transferred by means of high-capacity EPS conduits to the shield generators. If desired, the shields can be augmented by power from the impulse propulsion power plants. The shields can protect against approximately 40% of the total EM spectrum this is made possible by the multi-phase graviton polarity flux technology incorporated into the improved regenerative shielding.

Ablative Armour

Originally developed in 2367 during the Defiant Class Development Project, ablative armour is still considered to be a significant breakthrough in starship defence by effectively creating a beam-retardant layer that greatly increases a ship's life expectancy in battle. Originally deployed only on ships of the Defiant class, ablative armour showed remarkable dispersion properties against various beam-type energy weapons, including the various types of Phaser, disruptor, polaron, and focused-plasma beams employed by nearly all threat races. The armour works by first dispersing incoming beam energy across the hull of the ship where, after reaching an undisclosed threshold, causes part of the armour to boil away, taking with it a large fraction of that energy. The effect also creates a modest vapour cloud, which effectively disperses the incoming beam further, causing it to do less direct damage to the hull. It should be noted, however, that the armour is not a hull replacement, but a supplement and must be replaced over time due to the boiling away process.

Each Dreadnought is equipped with an average depth of 10 centimetres of armour hull-wide, which can be replaced as wear permits at select fleet yards. Due to the supply demands, repairs made to the hull of a starship in the field will lack the extra layer of armour until the vessel is able to dock at a facility with spare plating.


Spoiler: <<Classified>>Show
Cloaking Device

Based upon the technology developed by Starfleet over the decades there are various ships within Starfleet that are equipped or designed to be capable of equipping a Cloaking Device.

The technology has always been considered a very controversial topic and the subject of much contention and public scandal. From the USS Pegasus incident and the reveal of phase cloaking to the Romulans to the more recent USS Kelso destruction during a test flight and subsequent outrage from the Romulans and Kilingons. The latest incident prompted an outright ban being issued by executive order by President Okeg.

This incident caused the development and implementation of Cloaking technology to take a considerable step backward in its progress. However the conflict with the Klingons, the rise of the New Romulan Republic and the escalation in the number of major hostile conflicts that the Federation has been involved in, in the past few decades has brought the project back to life.

Starfleet has adapted Cloaking technology from their vast experience of encounters with those that use it. Whilst not considered as advanced as Klingon or Romulan counterparts it is considered a substantial step forwards.

There are a number of ships and ship classes within Starfleet that are equipped with Cloaking Technology, the operation of which is considered a closely guarded state secret. Captains that operate such ships and the crews under them are trusted with this vital secret weapon. As such the operation of Cloaking devices is carefully considered and guarded to avoid the Romulans and Klingons becoming aware of how far Starfleet development has gotten.
COMPUTER CORE

Number of computer cores: Four

The primary cores are located near the centre of the primary hull between Decks 5 and 14. There are two of them, one on each side of the ship thus to balance out the massive weight they entail. The secondary cores are in the Secondary hull between Decks 30 & 37. They are similarly off balanced like the primary cores. Any single core is capable of operating all computer functions of the vessel. In most configurations the Yamato Dreadnought is only equipped with three computer cores. The fourth core, normally a secondary core, is substituted for a ballast tank. However, long-term or computer intensive missions may require that the fourth core is installed, which is a time and labour-intensive process.

Type: The Yamato Dreadnought uses Bio-Neural Super-series computer cores. The structure of the computer is similar to that of most other super-computing systems in use by Federation vessels with stack segments extending through the ship forming trillions of trillions of connections through the processing and storage abilities of modern isolinear chips. The core essentially consists of two independent processing systems that work in concert for maximum performance. Bio-neural-based processors throughout the core are utilised for complex calculations while an isolinear-based system is used for the storage and cataloguing of core information. Cooling of the isolinear system is accomplished by a regenerative liquid helium loop, which has been refit to allow the usage of a delayed-venting heat storage unit for "Silent Running” operations that require the highest level of starship stealth. For most missions, requirements on the computer core rarely exceed 45-50% of a single core's processing and storage capacity. The rest of the core is utilised for various scientific, tactical, or intelligence gathering missions - or to backup data in the event of a damaged core.

Bio-Neural Gel Packs:

Mounted at strategic locations along the ODN pathways, each BNG consists of an artificial bio-fluid that allows transmission of neural signals. The heart of the BNG is a packet of neural clusters, grown copies of strands similar to those found in the brains of sentient beings. These clusters give the ship’s computer ‘instinctive’ data processing and routing ability as well as allowing the ship’s computer to utilise ‘fuzzy logic’ to speed up probability calculations much as a living, breathing entity would. The system is not a replacement for existing isolinear computer systems currently in use Federation-wide, but is rather an upgrade to its existing processing powers. By distributing gel packs throughout a starship's computer system information can be organised more efficiently, therefore processed more quickly and speeding up response time.
WARP PROPULSION SYSTEM

The Yamato Dreadnought is equipped with the brand new Theoretical Propulsion Group [tpg] Mk X Matter/Anti-Matter Reaction Drive and power system. This power system is supplemented by the inclusion of a much smaller Warp core the Mk 7, which was first installed on the Defiant Class when she entered production, also allows the ship to fully harness the use of the Transwarp Drive that is installed, allowing the Dreadnought to travel at Transwarp Speeds outside of the Federation Transwarp Network. This is due to the vast amounts of power that can be generated by the Mk X core in-conjunction with the Mk 7 as well as the third nacelle which allows for higher and more stable top speeds.

The Dreadnought also incorporates the latest innovations into Quantum Slipstream drive technology requiring benamite crystals to work, though the drive can only be used for short 'jumps' otherwise the system becomes unstable. Also due to the rarity of, and difficulty in synthesising, benamite crystals the Quantum Slipstream drive's use is limited.

Normal Cruising Speed: Warp 8.0
Maximum Speed: Warp 9.9997 for twelve hours
Transwarp Speed: 22.28
Quantum Slipstream Drive: Warp 32.97


During the design and construction of the Yamato Class Dreadnought the initial plans to use the Leeding Energies LF-42 engine currently being installed on the newer Avenger and other class ships was dropped due to size and structural considerations. Instead, the existing Leeding Energies LF-41 engines (equipped on most new Galaxy and Venture Class ships) was modified to provide and additional 20% in peak power. The new system has been designated the LF-43. Primary modifications relate to the capacity of the M/AMA injector system and additional calibrations to the power transfer conduits from the TPG Mk X drive to maximise plasma flow to the warp coils themselves.

The TPG Mk X drive incorporates additional 'shaping' to the dilithium crystal within its articulation frame, this is based on computer modelling to maximise the crystals efficiency.

The Warp coils themselves have been slightly redesigned to provide a 5% boost in efficiency, especially at speeds of Warp 8+. The Plasma injection system has also been strengthened to allow an injector cycle time of 55ns. This allows the Yamato Dreadnought to maintain a higher warp factor integer with less damage.

For safety reasons, top speed remains limited to a duration of no more than twelve hours. In total, these modifications raise the cruising speed to warp 8 and the top speed to warp 9.9. Another enhancement to the LF-43 system is a complete redesign of the TPG MK X warp core ejection system. It is now powered by separate battery units arrayed around the core, guaranteeing successful core ejection event if all power is lost aboard the ship. Ejection can be both computer controlled and manual, with a built in auto ejection sequence initiated if certain parameters are reached or exceeded. This system can be overridden by the crew however.

The heavier loads placed on the ship's power system with the up-rated computer and tactical systems has been addressed with a significant strengthening and expansion of the electro plasma system (EPS) conduit grid, especially to the shield grids and sensor arrays.

The Secondary Warp Core as it is referred too is mainly used to supplement the power systems of the Transwarp drive as well as the phaser lance and other tactical systems. If required the Dreadnought could function on only the Mk VII core but at reduced power output and subject to power control measures. As with the Mk X core the smaller core is fitted with the latest ejection protocols to allow for swift ejection of the system should it become unstable.


IMPULSE PROPULSION SYSTEM

Standard Venture II Class Impulse drives developed and built by Theoretical Propulsion Group in conjunction with the Advanced Starship Design Bureau - Utopia Planitia Division. Each engine (there are four impulse engines, two flanking the back edge of the primary hull and two on the centerline of the secondary hull flanking the third central nacelle) can propel the ship at speeds just under .75c, or "maximum impulse". Full impulse is .25c (one quarter of 186,282 miles per second, which is warp one).

Whilst the Warp engines underwent vast changes from the one's equipped on normal Galaxy and Venture Classes, the impulse drive units were left unchanged, being deemed quite adequate for their roles. The secondary fusion reactors were uprated 10% and tuned to the weapon systems to enhance performance.

With the Yamato Dreadnought refit, the Impulse engines were again deemed fit for purpose and left unchanged, the fusion reactors were updated in line with the modern ones being produced for the Andromeda Class.

NAVIGATION DEFLECTOR

A main deflector dish is located along the forward portion of the secondary hull, and is located just forward of the primary engineering spaces. Composed of molybdenum/duranium mesh panels over a duranium framework, the dish can be manually moved seven and two tenths degrees in any direction off the ship's Z-axis. The main deflector dish's shield and sensor power comes from three graviton polarity generators located on Deck 34, each capable of generating one hundred twenty-eight megawatts which fed into a pair of five hundred fifty millicochrane subspace field distortion amplifiers.
Utilities and Auxiliary Systems

TRACTOR BEAM

Equipped with a multiphase subspace graviton beam, used for direct manipulation of objects from a submicron to a macroscopic level at any relative bearing. Each emitter is directly mounted to the primary members of the ship's framework, to lessen the effects of isopiestic subspace shearing, inertial potential imbalance, and mechanical stress.

Each tractor beam emitter is built around two variable phase sixteen megawatt graviton polarity sources, each feeding two four hundred seventy-five millicochrane subspace field amplifiers. Phase accuracy is within two and seven tenths arc-seconds per microsecond. Each emitter can gain extra power from the Structural Integrity Field by means of molybdenum-jacketed waveguides. The subspace fields generated around the beam (when the beam is used) can envelop objects up to one thousand meters, lowering the local gravitational constant of the universe for the region inside the field and making the object much easier to manipulate.

Effective tractor beam range varies with payload mass and desired delta-v (change in relative velocity). Assuming a nominal five m/sec-squared delta-v, the primary tractor emitters can be used with a payload approaching 7,500,000 metric tons at less than one thousand meters. Conversely, the same delta-v can be imparted to an object massing about one metric ton at ranges approaching thirty thousand kilometers.

TRANSPORTER SYSTEMS

The Yamato Dreadnought is equipped with a total of six personnel transporters capable of a maximum payload mass of 800kg (1,763 lbs) at a maximum range: 40,000 km. The maximum beam Up/Out Rate is approximately one hundred persons per hour per Transporter.

The Vessel also has a total of four cargo transporters capable of a maximum payload Mass of 900 metric tons.

Finally a total of six emergency transporters which are capable of a maximum range of only 15,000 km (send only) [range depends on available power] with a maximum beam out rate of two hundred persons per hour.

COMMUNICATIONS

Standard Communications Range: 42,000 - 100,000 kilometres with a Standard Data Transmission Speed: 18.5 kilo-quads per second. The Subspace Communications Speed: Warp 9.9997
Science and Sensor Systems

SENSOR SYSTEMS

Long range and navigation sensors are located behind the main deflector dish, to avoid sensor "ghosts" and other detrimental effects consistent with main deflector dish millicochrane static field output. Lateral sensor pallets are located around the rim of the entire starship, providing full coverage in all standard scientific fields, but with emphasis in the following areas: Astronomical phenomena, Planetary analysis, Remote life-form analysis, EM scanning, Passive neutrino scanning, Parametric subspace field stress (a scan to search for cloaked ships), Thermal variances and Quasi-stellar material. Each sensor pallet, three hundred fifty in all, can be interchanged and re-calibrated with any other pallet on the ship, including those in storage.

TACTICAL SENSORS

There are forty-two independent tactical sensors on the Yamato dreadnought. Each sensor automatically tracks and locks onto incoming hostile vessels and reports bearing, aspect, distance, and vulnerability percentage to the tactical station on the main bridge. Each tactical sensor is approximately eighty-four percent efficient against Electronic Counter Measures.

STELLAR CARTOGRAPHY

The entrance to the main stellar cartography bay is located on Deck 10. The lab is served by a direct Electro-Plasma System power feed from the impulse engines. All information is directed to the bridge and can be displayed on any console or the main viewscreen.

SCIENCE LABS

There are over one hundred separate scientific research labs on board the Yamato Class. However depending upon current internal arrangement the ship can have more. At the same time all labs are specifically designed for adaptability. Very few of the labs will remain under the same discipline of science for more than six months. Most science labs share the same design, only a few have extremely specialised equipment. When necessary, the Engineering department can by contacted and the lab can be outfitted with equipment either in storage or replicated. Other, even more specialised equipment can be brought on board by mission specialists and installed per approval of appropriate members of the Senior Staff.

Spoiler: <<CLASSIFIED>>Show
In addition to its obvious defensive capabilities, the Yamato class was also designed to perform fast-paced reconnaissance missions. In stealth mode, with its integrated cloaking device engaged, the EM output of the vessel blends in with the natural emissions of the surrounding space while sensors attempt to scan the area with the highest detail. This raw information is dumped into the computer core, and after returning to friendly space, the core operating system has been upgraded for ultrafast data transfer, so the ship can return to its reconnaissance operations while the data from its previous mission is analysed from the safety of Federation space.
MEDICAL SYSTEMS

There are two sickbay facilities located on Deck 12. The primary facility has two intensive-care wards, a laboratory, a nursery, and the Chief Medical Officer's office. The secondary facility has two dedicated surgery suites, a physical therapy facility, a nursery, and a null-gravy therapy ward. The primary facility is located on the port side of the vessel and the secondary facility is located on the starboard side. Also pursuant to new Medical Protocols, all Primary Medical Facilities are equipped with holo-emitters for the usage of the Emergency Medical Holographic System.

As on Starbases and other large ships, the Dreadnought has nurse stations around the vessel, almost on each deck. These areas are staffed on a rotating schedule during green mode, and during higher alert status they may all be activated. They provide first aid to injured personnel and become quick essential command posts during situations where the ship is damaged. When the Captain needs to know how many people are injured, those who find out serve at these stations.
CREW QUARTERS

All crew and officers' quarters are located on decks 2, 3, 5, 7-11, 13-14, 17-20, and 32-33. Individuals assigned to Yamato Class Dreadnoughts for periods over six months are permitted to reconfigure their quarters within hardware, volume, and mass limits. Individuals assigned for shorter periods are generally restricted to standard quarter configuration.

Standard Living Quarters are provided for both Starfleet Non-Commissioned Officers and Ensigns. These persons are expected to share their room with another crewmate due to space restrictions aboard the starship. After six months, crew members are permitted to bring family aboard the ship and a slightly larger room is allocated to them.

Two NCO's or two Ensigns are assigned to a suite. Accommodations include 2 bedrooms with standard beds, connected by a living/work area. A washroom with ultrasonic shower is located off of each bedroom. A food replicator and a personal holographic viewer are located in the living area. Small pets are allowed to NCO's.

Enlisted crew members share quarters with up to 4 others. Accommodations include 2 bedrooms with twin beds, connected by a living/work area. A washroom with ultrasonic shower is located off of each bedroom. A food replicator and a personal holographic viewer are located in the living area. Pets are not allowed to enlisted crew. Crewmen can request that their living quarters be combined to create a single larger dwelling.

Starfleet personnel from the rank of Lieutenant Junior Grade up to Commander are given one set of quarters to themselves. In addition, department heads and their assistants are granted such privileges as well, in an effort to provide a private environment to perform off-duty work. After six months, officers are permitted to bring family aboard the ship and a slightly larger room is allocated to them. Members of the Captain's Senior Staff can have these restrictions waved with the Captain's permission.

These accommodations typically include a small bathroom, a bedroom (with standard bed), a living/work area, a food replicator, an ultrasonic shower, personal holographic viewer, and provisions for pets. Officers may request that their living quarters be combined to form one large dwelling.

The Captain and Executive Officer of Yamato Dreadnoughts have special quarters, located on Deck 8.

These quarters are much more luxurious than any others on the ship are, with the exception of the VIP/Diplomatic Guest quarters. Both the Executive Officer's and the Captain's quarters are larger than standard Officers Quarters, and this space generally has the following accommodations: a bedroom (with a luxurious bed), living/work area, bathroom, food replicator, ultrasonic shower, old-fashioned water shower, personal holographic viewer, and provisions for pets. The second officer and senior staff have similar quarters with less area, generally between that of the Executive Quarters and the Officer's Quarters.

With the size it is the Yamato Dreadnought is perhaps, like other large ships like the Odyssey Class, the ultimate symbol of UFP authority, a tool in dealing with other races. Whilst the Yamato Dreadnought has a more aggressive load-out of equipment compared to other large cruisers the Yamato can still be used in diplomacy, and able to fulfil the need to transport or accommodate Very Important Persons, diplomats, or ambassadors.

These quarters are located on Deck 8. These quarters include a bedroom, spacious living/work area, personal viewscreen, ultrasonic shower, bathtub/water shower, and some provisions for pets, food replicator, and a null-grav sleeping chamber. These quarters can be immediately converted to class H, K, L, N, and N2 environments.

RECREATIONAL

As the Yamato Dreadnought is among several of the larger vessels in Starfleet and its design has been maximised for scientific and tactical usage, it is realised that the stress of operating at ninety-nine percent efficiency on a ship that is built for deep-space exploration can be dangerous, so there are some recreational facilities on board.

There are four standard holodeck facilities on the Yamato Dreadnought located on Deck 11. There are also a total of twenty Holosuites on the ship. These are smaller versions of standard Federation Holodecks, designed for individual usage (the four Holodecks themselves are to be used by groups or individual officers; enlisted crewmen and cadets are not allowed to use the Holodecks under normal circumstances). They do everything that their larger siblings can do; only these Holosuites can't handle as many variables and are less detailed. They are equivalent to the Holodecks on an Intrepid Class Starship. There are twenty Holosuites on board as well, located on Decks 12 and 33.

Phaser Range: Sometimes the only way a Starfleet officer or crewman can vent his frustration is through the barrel of a phaser rifle. The phaser range is located on Deck 12.

Normal phaser recreation and practice is used with a type III phaser set to level 3 (heavy stun). The person stands in the middle of the room, with no light except for the circle in the middle of the floor that the person is standing in. Coloured circular dots approximately the size of a human hand whirl across the walls, and the person aims and fires. After completing a round, the amounts of hits and misses, along with the percentage of accuracy is announced by the ship's computer.

The phaser range is also used by security to train ship's personnel in marksmanship. During training, the holo-emitters in the phaser range are activated, creating a holographic setting, similar to what a holodeck does. Personnel are "turned loose" either independently or in an Away Team formation to explore the setting presented to them, and the security officer in charge will take notes on the performance of each person as they take cover, return fire, protect each other, and perform a variety of different scenarios. All personnel on board are tested every six months in phaser marksmanship.

There are 25 levels of phaser marksmanship. All personnel on board are trained in the operation of phaser types II and I up to level 14. All security personnel on board must maintain a level 17 marksmanship for all phaser types. The true marksman can maintain at least an eighty percent hit ratio on level 23. The Yamato Class carries the latest personal weapons designed by Starfleet.

Weight Room: Some Starfleet personnel can find solace from the aggravations of day-to-day life in exercising their bodies. The Security department on board encourages constant use of this facility; tournaments and competitions are held regularly in this room.

The weight room is located on Deck 12, next to the phaser range. This weight room has full body building and exercise apparatuses available for your disposal; any kind of exercise can be performed here, be it Terran, Klingon, Vulcan (it isn't logical to let your body atrophy), Bajoran, Trill, or others.

There is also a wrestling mat in the weight room, which can be used for wrestling, martial arts, kickboxing, or any other sort of hand-to-hand fighting. There are holo-diodes along the walls and ceiling which generate a holographic opponent (if you can't find someone to challenge), trained in the combat field of your choice. The computer stores your personal patterns of attack and defence as it gains experience on your style of fighting, and adapts to defeat you. All personnel on board must go through a full physical fitness and hand-to-hand combat test every six months.

There are also racks of hand-to-hand combat weapons, for use in training. Ancient weapon proficiencys for Starfleet personnel are recommended by Starfleet's security division; phasers may not always be available for use in contingencies. Terran, Klingon, Betazoid, Vulcan, Bajoran, and other non-energy weapons are available for training.

THE LOUNGE (Ten Forward)

This is a large lounge, located on Deck 10, at the forward most part of the ship. It has a very relaxed and congenial air about it; Ten-Forward is the only place on the ship where rank means nothing - "sir" need not be uttered when a person of lower rank addresses an officer, and everyone is on an equal footing. Opinions can be voiced in complete safety. This lounge is the social centre of the ship.

Ten-Forward has a battery of recreational games and assorted "stuff." 3-D chess, pool tables, poker tables (complete with holographic dealer and chips), windows that look out into space, heavily cushioned seats, and numerous other games. There is also a bar (usually serviced by an on-duty bartender), and it stores various potent alcoholic beverages, such as chech'tluth, Aldebaran whiskey, Saurian brandy, Tzartak aperitif, Tamarian Frost, C&E Warp Lager, Warnog, Antarean brandy, and countless others. The replicators are also able to produce other food and beverages for the crew to enjoy in this relaxed social setting.

There are also several smaller lounges throughout the ship, all capable of fulfilling the same needs as Ten-Forward.
SHUTTLEBAYS

There are three Shuttlebays aboard a Venture Class Dreadnought. Shuttlebay One is on Deck 4, Shuttlebays Two is located on Deck 19. The Venture Class contains the latest in Starfleet shuttle and runabout designs. A space/air-traffic control room, known as "Flight Ops" controls the Shuttlebay. This is located against the forward wall of the Shuttlebay, next to the exit for the turbolift.

Shuttle Craft:

The Standard loadout for Shuttle Craft is as follows:

At least ten personnel shuttles or five runabouts with living quarter’s module, at least ten cargo shuttles or three runabouts with no modules; Twelve shuttlepods, unless otherwise replaced by personnel shuttles, two Sphinx Workpods and three Work Bees.


The USS Camelot has undergone a refit of it's shuttle systems as Starfleet began to promote the use of larger shuttles on-board it's starships over the normal small craft allocation. This allows for shuttles to be deployed on long range missions away from the main ship. Thereby increasing the versatility of the ship.

The Camelot is equipped with the following Shuttle compliment:

9 Yellowstone Runabouts - the Camelot also carries the ability to change the mission module of the runabouts to suit the needs of each mission.

6 Type 9 Shuttles

4 Sphinx workpods

6 Workbees
OPERATIONS

A Yamato Class Dreadnaught is designated as an Explorer despite its obvious offensive capabilities. Explorer Type Starships are always Multi-Mission platforms. Each ship is capable of performing a wide range of tasks without any modifications. Trying to define every mission that a Yamato Class Starship could perform would be a task, which can't be completed. For the most part though, Starfleet sends Yamato Class Starships on missions of importance or missions that are considered more dangerous than others. This justifies some of the expense in resources that it takes to build a Yamato Class.


Separated Flight Mode:

While briefly mentioned in 10.2 of this document, Separated Flight Mode is different when compared to any other starship in Federation history. The Galaxy Class was the first vessel designed to recombine without the aid of a starbase facility. Prior to 2353 this particular achievement had not been realised. Since then many other classes have had this mechanism installed.

Maintenance:

Though much of a modern starship’s systems are automated, they do require regular maintenance and upgrade. Maintenance is typically the purview of the Engineering, but personnel from certain divisions that are more familiar with them can also maintain specific systems.

Maintenance of on-board systems is almost constant, and varies in severity. Everything from fixing a stubborn replicator, to realigning the Dilithium matrix is handled by technicians and engineers on a regular basis. Not all systems are checked centrally by Main Engineering; to do so would occupy too much computer time by routing every single process to one location. To alleviate that, systems are compartmentalised by deck and location for checking. Department heads are expected to run regular diagnostics of their own equipment and report anomalies to Engineering to be fixed.

Systems Diagnostics
All key operating systems and subsystems aboard the ship have a number of programmed diagnostic software and procedures for use when actual or potential malfunctions are experienced. These various diagnostic protocols are generally classified into five different levels, each offering a different degree of crew verification of automated tests. Which type of diagnostic is used in a given situation will generally depend upon the criticality of a situation, and upon the amount of time available for the test procedures.

Level 1 Diagnostic - This refers to the most comprehensive type of system diagnostic, which is normally conducted on ship's systems. Extensive automated diagnostic routines are performed, but a Level 1 diagnostic requires a team of crew members to physically verify operation of system mechanisms and to system readings, rather than depending on the automated programs, thereby guarding against possible malfunctions in self-testing hardware and software. Level 1 diagnostics on major systems can take several hours, and in many cases, the subject system must be taken off-line for all tests to be performed.

Level 2 Diagnostic - This refers to a comprehensive system diagnostic protocol, which, like a Level 1, involves extensive automated routines, but requires crew verification of fewer operational elements. This yields a somewhat less reliable system analysis, but is a procedure that can be conducted in less than half the time of the more complex tests.

Level 3 Diagnostic - This protocol is similar to Level 1 and 2 diagnostics but involves crew verification of only key mechanics and systems readings. Level 3 diagnostics are intended to be performed in ten minutes or less.

Level 4 Diagnostic - This automated procedure is intended for use whenever trouble is suspected with a given system. This protocol is similar to Level 5, but involves more sophisticated batteries of automated diagnostics. For most systems, Level 4 diagnostics can be performed in less than 30 seconds.

Level 5 Diagnostic - This automated procedure is intended for routine use to verify system performance. Level 5 diagnostics, which usually require less than 2.5 seconds, are typically performed on most systems on at least a daily basis, and are also performed during crisis situations when time and system resources are carefully managed.
Lifeboats:

Aside from the escape options of shuttlecraft or transporters, the primary survival craft of the Yamato Class is the escape pod or lifeboat. Each Yamato Class Dreadnought carries a total of 115 of the 8-person variants, which measures 5.6 meters tall and 6.2 meters along the edge of the triangle. Each Lifeboat can support a full compliment for 8 months, longer if the lifeboats connect together. All are equipped with navigational sensors, microthrusters, plus emergency subspace communication equipment.

Pods are also located below Deck 2. Each pod can support a total of eighty-six person-days (meaning, one person can last eighty-six days, two can last for forty-three, etc.). Two pods are reserved for the top four officers in the chain of command on each vessel, because they are the last four to leave the ship. These are located on Deck three. As the number of experienced Captains dwindles in Starfleet, the notion of a Captain going down with his ship has been abolished. If the ship is abandoned, the top four officers in the chain of command will wait until everyone else is off the ship, opt to arm the auto-Destruct (not always necessary, but there if needed), and then leave in the two escape pods. The current life pods are called ASRVs, or autonomous survival and recovery vehicles.

Rescue and Evac Operations:

In situations where more than one atmosphere is necessary it reduces the volume available for consistent density. An example of this is when one hundred persons of an N Class atmosphere must be evacuated along with ten thousand persons of an H Class atmosphere. As neither one can share the M Class atmosphere used aboard most Starfleet vessels, and they cannot share each other's atmosphere, each group must be separated from the others. This breaks down to the density of the H Class evacuees being much higher than that of the N Class or M Class, and thus also reduces the amount of space available for any other evacuee groups because the N Class is taking up space that it doesn't use but cannot transfer elsewhere.

Evacuation Limit: 15'000 persons in a single atmosphere
Transport Limit to Ship: 700 persons per hour
Transport Limit from Ship: 1,850 persons per hour
The Transporter is an ideal way to evacuate personnel from dangerous locations. When transporting to the ship the emergency transporters are not available, as these are beam out only. This is the reason for the difference between to and from ship limits. However, in both cases the cargo transporters were utilized in the figures.

More detailed information on Rescue and Evac Operations, including those procedures involving the use of shuttlecraft can be found in any Starfleet Database.

Landing Mode:

The Yamato Class Dreadnought was designed to complete an emergency saucer landing. This is a one-way trip. Starfleet did not wish to incur the expense of doing a real world test, so until 2371 when the Enterprise-D completed this maneuver, it had never been done. Review of the Enterprise incident showed that it was a viable last resort option. Once down however, there is no going back. The saucer section is too large to return to orbit intact. Once landed the vessel will meet one of two fates. The first is to be slowly dismantled if the vessel landed on a friendly planet. The second fate is to be destroyed if the vessel landed in or near enemy territory.
DECK CONFIGURATION

(Containing general information about what is located on each deck. This isn't a full list of every minor detail.)

Deck 1: Main Bridge, Captain’s Ready Room, Observation Lounge
Deck 2: Senior Officer's Quarters, Junior Officer’s Quarters
Deck 3: Junior Officer’s Quarters
Deck 4: Main Shuttle Bay, Cargo Bays
Deck 5: Science Labs, Residential Apartments
Deck 6: Transporter Rooms 1-(2) 4, Science Labs
Deck 7: Residential Apartments
Deck 8: Residential Apartments, Captain’s Quarters
Deck 9: Residential Apartments
Deck 10: Main Lounge, Computer Cores
Deck 11: Holodecks, Residential Apartments
Deck 12: Sickbay, Medical Laboratories, Gymnasium
Deck 13: Residential Apartments, Life Support
Deck 14: Residential Apartments
Deck 15: Maintenance
Deck 16: Phaser Lance Access

Stardrive Section:
Deck 10: Emergency Batteries, Phaser Bank Systems
Deck 11: Life Support Systems
Deck 12: Science Labs
Deck 13: Cargo storage
Deck 14: Living Quarters
Deck 15: Science Labs
Deck 16: Maintenance
Deck 17: Living Quarters
Deck 18: Living Quarters
Deck 19: Living Quarters
Deck 20: Living Quarters
Deck 21: Power Distribution
Deck 22: Engineering Support Labs
Deck 23: Main Impulse Engines
Deck 24: Life Support
Deck 25: Dorsal Docking Port, Forward Photon Torpedo Launcher
Deck 26: Engineering Support
Deck 27: Deuterium Fuel Pumps and Fill Ports
Deck 28: Deuterium Fuel Storage, Shuttlebay Support, Personnel Transporters 5 and 6
Deck 29: Deuterium Fuel Storage, Shuttlebay 2 (upper)
Deck 30: Deuterium Injection Reactors, Shuttle Bay 2 (lower)
Deck 31: Science Labs
Deck 32: Living Quarters
Deck 33: Living Quarters
Deck 34: Environmental Support
Deck 35: Aft Photon Torpedo Launcher
Deck 36: Main Engineering
Deck 37: Environmental Support, Waste Management
Deck 38: Cargo Bays, Brig
Deck 39: Cargo Bays
Deck 40: Antimatter Injection Reactors
Deck 41: Antimatter Storage Pods
Deck 42: Antimatter Storage Pods

There is also a deck by deck plan of a Galaxy Class ship Here. Whilst these plans are specific to the Galaxy Class they give an idea of the internal workings of a Yamato Class Dreadnought
Yamato Class Dreadnought ship MSD

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