26 Jan: Breen fire drill, part 3

KDF and allies have recovered the Breen access codes, and next step is to infiltrate the breen outpost posing as the engineering specialists that were sent to speed up the drill refit process.


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When: Sunday, Jan 26, Alpha-1

Audience: Klingon and allies

Event type: Bridge RP

Starting point: Starship bridge

OOC point of contact: @gulremal
Spoiler: Mission LogShow
[Local] N'Py See@gulremal: <FX> Some hours later, on the trip towards Breen Outpost 61...

[Local] N'Py See@gulremal: <Voice> *from the captured Breen vessel* Hello everyone! I hope everyone is ready for the next step in our plan!

[Local] Egzo@HF_Mudd: "Good here."

[Local] Warhunter Ku'jho@Domarg: Affirmative.

[Local] Istar@anncarise: "Standing by to deploy, Tabadi."

[Local] Lorri@crystyll: "We're all good to go here"

[Local] N'Py See@gulremal: <Voice> Glad to hear that. I wanted to run through some of the details before we arrive. At this point, we have full access codes to the drills in the drydocks, 55 breen suits, full control of this -

[Local] N'Py See@gulremal: - ship, BNV Vicious, and information regarding local breen ship deployment.

Egzo@HF_Mudd politely doesn't ask what happened to the Breen that were in those suits. ('Cause he's so polite. Yeah.)

[Local] N'Py See@gulremal: <Voice> Also, Ve'lsh rank clearance of captured officer, Ve'lsh Pral, who is the leader of 13th Engineering Division of the Fenrisal military Engineering Corps.

[Local] Egzo@HF_Mudd: "Nice. That could come in handy."

[Local] N'Py See@gulremal: <Voice> We also know that the Outpost 61 is commanded by Ve'lsh Krem, who sent multiple complaints to Fenrisal Military Command regarding lack of personnel, especially in the engineering department.

[Local] Egzo@HF_Mudd: "So they're short-handed /and/ hoping for more wrench-holders. This gets better and better."

[Local] N'Py See@gulremal: <Voice> After digging though other reports along with Thana Venari's computer experts, this seems to be a larger issue, caused by losses Fenrisal suffered during conflict with the Ventraxians and the

[Local] N'Py See@gulremal: - latest casualties inflicted by my comrades in the D'rexian Resistance.

[Local] N'Py See@gulremal: <Voice> Thought that could be useful. Now, what we do not have access to, is any futher information regarding Outpost 61 itself.

[Local] Istar@anncarise: "Guess we gotta figure it out as we go."

[Local] N'Py See@gulremal: <Voice> Aside our earlier scouting run and the basic info on the outpost commander, that is.

[Local] N'Py See@gulremal: <Voice> So, with this data, how do you plan to deal with the situation?

[Team] N'Py See@gulremal: final brainstorming phase :)

[Local] Egzo@HF_Mudd: "Like I said before, we need to make sure that one cruiser in dock ain't goin' anywhere."

[Local] Istar@anncarise: "Our main objective's to take out these drills, right?"

[Local] N'Py See@gulremal: <Voice> Yes.

[Local] Istar@anncarise: "Well it'd be too obvious if we try to sneak explosives in. Might be best if we find something to work with in the base itself."

[Local] Egzo@HF_Mudd: "The drills prob'ly won't be hooked up to base power, so it's not like we can just run 'em on overload."

[Local] Egzo@HF_Mudd: "If we can wreck the control systems, though, that's as good as trashin' the whole thing, and a lot quicker and quieter."

[Local] N'Py See@gulremal: <Voice> I believe the drills have their own antimatter fuel storage. Maybe we could use that.

[Local] Istar@anncarise: "We're docking the Vicious with the base though, right?"

[Local] N'Py See@gulremal: <Voice> That is the standard procedure.

[Local] Lorri@crystyll: "Perhaps we can make use of the override codes we obtained"

Egzo@HF_Mudd nods to Lorri's hologram, thinking.

[Local] N'Py See@gulremal: <Voice> Codes we have give us free access to the drills in the drydocks. We could use Hag'lhr to navigate across the docks and deploy strike teams.

Egzo@HF_Mudd nods. "Best to take 'em out quiet, or all at once... dunno if we have enough cutters for the second, though."

[Local] N'Py See@gulremal: <Voice> Let me list possible threats. Most direct one is the station, then we have some defense turrets and two ship patrols in the system.

[Local] N'Py See@gulremal: <Voice> We have G'Quan, Thana Vaneri, Hag'lhr and Vicious.

[Local] N'Py See@gulremal: <Voice> *to orions* How many Ghost operatives you have available?

[Local] Lorri@crystyll: "Currently deployed with the Thana..." she thinks, "...about 100, give or take"

[Local] N'Py See@gulremal: <Voice> So, how many would you need to deploy to the each drill for sabotage?

[Local] Egzo@HF_Mudd: "Turrets I ain't too worried about. Patrols..." He waggles a hand back and forth. "Could go either way."

[Local] Lorri@crystyll: "A standard team deployment is teams of two, though if heavy resistance is anticipated then a single operator can comfortably accommodate teams of 5"

[Local] N'Py See@gulremal: <Voice> We have full access to the drills, and we have credentials of the person who will be in charge of them. We can make those drills empty of any personnel if we want.

[Local] Lorri@crystyll: "Then a single team should easily be able to inflitrate each drill and enact the overrides"

[Local] N'Py See@gulremal: <Voice> *to Egzo* Think you can be sneaky enough to deploy the teams?

[Local] Egzo@HF_Mudd: "Hey. It's /me./"

[Local] N'Py See@gulremal: <Voice> *smiles* Good! Okay, this is what I have in mind!

[Local] N'Py See@gulremal: <Voice> Tabadi, you will call the Outpost 61 disguised as Ve'lsh Pral. Figure out exact situation and make sure any personnel on the drills is gone.

[Local] N'Py See@gulremal: <Voice> As Vicious docks to the station, Hag'lhr will deploy Ghost teams handled by Istar. Once all teams are safely on the other side of the drills' armor, I will silently self-destruct the Vicious-

[Local] N'Py See@gulremal: - and start jamming suviving defense turrets.

[Local] N'Py See@gulremal: <FX> Hag'lhr and G'Quan will take out the drydocked cruiser and along Thana Vaneri will intercept patrols.

Egzo@HF_Mudd nods along as he listens.

[Local] N'Py See@gulremal: <Voice> Once teams neutralize the drills, we evac them and fall back.

Istar@anncarise nods, "Sounds good to me. I was just gonna suggest blowing up the Vicious too."

[Local] N'Py See@gulremal: <Voice> This plan hangs heavily on us docking safely to the station and teams being deployed before the shooting starts.

[Local] N'Py See@gulremal: <Voice> Defense turrets will be far less effective with station and it's own guns out of the picture.

[Local] Egzo@HF_Mudd: "Yah."

[Local] N'Py See@gulremal: <Voice> And those two patrols are 3 raiders each - nothing your vessels can't handle, and even then they need at least 5-10 minutes to arrive on the scene.

[Local] N'Py See@gulremal: <Voice> And according to the known enemy deployment, other reinforcements are days away, and therefore irrelevant.

[Local] N'Py See@gulremal: <Voice> *to Lorri* With the help of your people, I have created an excellent holo-com disguise for Ve'lsh Pral...so, at your convenience, we should make that call before we arrive...

[Local] Lorri@crystyll: "I am ready whenever needed"

[Local] Istar@anncarise: "I'll let the other Ghost Operatives know the plan."

[Local] N'Py See@gulremal: <Voice> *pokes at something out of the view of her holo* Establishing communication link with Outpost 61...sending the requested credentials...comm link established! You're on!

[Local] N'Py See@gulremal: *screen shimmers and warp screensaver changes to an image of a Breen officer...*

[Team] N'Py See@gulremal: alting brb

[Team] Istar@anncarise: warp screensaver haha

[Local] Plott DeVice@gulremal: <C-Krem> Krem here. Whom am I speaking to?

[Local] Lorri@crystyll: <C> Ve'lsh Pral. Prepare a dock for the Vicious

[Local] Plott DeVice@gulremal: <C-Krem> Docking bay is awaiting your arrival. We have you on long range sensors, but where's your escort?

[Local] Lorri@crystyll: <C> Ambushed by Klingon cowards and resigned to their fate

[Local] Plott DeVice@gulremal: <C-Krem> Klingons, here? Are they destroyed?

[Local] Lorri@crystyll: <C> Obviously. Their foolhardy attack was no match for the Vicious

[Local] Plott DeVice@gulremal: <C-Krem> That's a relief. We did need those new frigates to reinforce our patrols, that's a troublesome loss. I'm diverting patrol 61-2 to your location to escort you rest of the way.

[Local] Lorri@crystyll: <C> It may be more prudent to have them take up patrols at extreme sensor range. The Klingons will miss their little ships sooner or later and come looking. It would be unwise for you to let that +

[Local] Lorri@crystyll: + happen while the Vicious is docked. Now what is the status of the drills?

[Emotes] Lorri@crystyll: rolls 59 (1-100)

[Local] Plott DeVice@gulremal: <C-Krem> That's a good idea. *turns aside and shouts some orders* The drills? Same garbage as the last time. We had to hard-wipe out entire software due to all the damn spyware present. Hope your -

[Local] Plott DeVice@gulremal: - new OS is better than what we had to set up last time. We've kept the antimatter reactors running on low power, and disabled all automated internal "security". Those Morrs rodents love their stupid traps.

[Local] Lorri@crystyll: <C> I will deploy specialists to each drill to commence installation of the new OS as soon as we're docked. If the traps are still a concern, then you should evacuate your personnel from each drill +

[Local] Lorri@crystyll: + before we proceed. My specialists are sufficiently suited to protect against the reactor tricks, but your suits will not do the same

[Local] Plott DeVice@gulremal: <C-Krem> Are you sure you don't need our help? We have experience with the drills, and we are on a tight schedule. Command has unrealistic expectations, I'd personally scrap these for spare parts.

[Local] Lorri@crystyll: <C> My specialists have been refining their approach the entire journey here. At this point, your people will just be in the way

[Team] Egzo@HF_Mudd: Good answer.

[Emotes] Lorri@crystyll: rolls 89 (1-100)

[Team] Lorri@crystyll: xD

[Team] Istar@anncarise: This is why we need people with high diplomacy skills

[Team] Istar@anncarise: hehe

[Local] Plott DeVice@gulremal: <C-Krem> Fine by me. We've got refit work on the Strategos to finish anyway. The drills will be cleared when you arrive. Anything else?

[Local] Lorri@crystyll: <C> If there is, you will be the first to know. Vicious out. *cuts comms and finally breathes out a heavy sigh*

[Local] Egzo@HF_Mudd: "Nice."

[Local] Lorri@crystyll: "That went easier than I expected. Almost too much so..."

[Local] Egzo@HF_Mudd: "Eh. Don't worry about it. Just have your Ghosts ready for us to deploy."

[Local] Lorri@crystyll: "They are all set to go on your mark"

[Local] N'Py See@gulremal: <Voice> Well Breen are militarist to the core, listening to the orders is what they are drilled to do.

[Local] N'Py See@gulremal: <Voice> Staying official and not backing down was the correct approach, good work. And we also know that warship most likely ain't combat ready.

[Local] Lorri@crystyll: "On the flipside of that estimate, all their personnel from the drills are not working to make it ready. Which means we have less time to act before it pounces"

[Local] N'Py See@gulremal: Kem: ETA 10 minutes.

[Local] N'Py See@gulremal: <Voice> I am going to prepare this ship for self-destruct. *to Ku'jho* Captain, we'll transport all the prisoners to your ship, if that's okay?

[Local] Warhunter Ku'jho@Domarg: Perfectly fine, we have the room.

[Local] N'Py See@gulremal: <Voice> Excellent! Tabadi, how close Thana can be to the outpost before risk of detection becomes real?

[Local] Lorri@crystyll: "Depends if we choose this as the time to field test that new cloak or not"

[Local] Egzo@HF_Mudd: "Hag'lhr is the one that'll be gettin' right up under their snouts."

[Local] N'Py See@gulremal: <Voice> Up to you! I have confidence in your skills.

[Local] Lorri@crystyll: "We will maintain our distance for the time being. If things go south, we can draw attention away from you still"

[Local] N'Py See@gulremal: <Voice> All right, time to give breen more headache!

[Local] N'Py See@gulremal: -- SCENE END --
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