Multi-Player Crews

MULTI-PLAYER CREWS IN ARGO

Multi-player crews are ships that have a player-character Captain and at least one player-character crewmember. Some multi-player ships are as simple as that: a captain and a crewmember; others are more complex, with multiple crewmembers and recurring RP.

All multi-player crews share one unfortunate commonality: if not managed properly, they will fail and nobody will have any fun. Whether the result is the crew stagnating, or going inactive, or disbanding prematurely, the purpose of this guide is to help each of you avoid that fate.

Detailed below are the fleet policies regarding player-crews, along with a list of best practices and common pitfalls that are designed to help you get the most out of your multi-player crew experience.

Table of Contents

  1. Fleet Policies
  2. Best Practices for Prospective Crewmembers
  3. Best Practices for Prospective Organizers
  4. Crew Setup Steps
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FLEET POLICIES


Argo Initiates may not have a character on a multi-player crew without admin approval. Because of the potential limiting factors of multi-player crews, Initiates are generally advised not to commit their characters until they're promoted to full member. This waiting period ensures that new members have the time to consider their options and make an informed decision. Exceptions to this policy, including applications received for the purpose of joining a friend's crew, will be considered on a case-by-case basis.

Before taking on player crewmembers, Argo Captains must be full members. Multi-player crews are a significant investment in time and effort, not only for the captain, but also for the crewmembers. Without the captain, the crew cannot function properly. With this in mind, it is very important for the captain to be an established member of the community.

Crewmembers on Argo ships must be Argo characters. This applies to non-members as well as alts of current members. As usual, everyone is always welcome to invite friends to RP as guests, and, at the discretion of the GM/Organizer, guests can be considered to be on temporary assignment as necessary for short-term participation. Characters looking for permanent assignment on Argo multi-player crews should follow the usual OOC application/alt application process. Exceptions to this policy will be granted case-by-case.

Each organizer must complete a set-up process before other players will be allowed to join the crew. This requirement ensures that adequate information is available about each multi-player crew and helps avoid any misunderstandings. Please follow the instructions at the end of this thread.

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BEST PRACTICES FOR PROSPECTIVE CREWMEMBERS

Putting your character on the crew of another player’s ship is one way to try to capture that classic Trek feeling, as one of a regular cast of characters going on adventures as the crew of a single ship, just like they did on TV. This can be an extremely rewarding experience for all involved, but it’s not without its downsides. A lot of coordination is required, and each player is required to give up some measure of creative freedom in order to accommodate the rest of the crew. Additionally, sometimes scenarios will unfold that may make it difficult for multi-player crew characters to remain involved with the rest of the fleet.


Know your alternatives. Not every crew is a fit for every player. Don’t be afraid to shop around before making a decision. Every multi-player crew in Argo has a thread in the discord player-groups channel. In each crew’s thread, you’ll find a pinned post with info to help you make your decision. If you’re unsure for whatever reason, Argo’s largest crew is the starbase. Before you write it off, consider that like DS9 had the Defiant, our starbase has ships assigned to it for use by the starbase crew, that can even be taken out on missions by mid-ranking officers. DS13 is Argo’s recommended starting-point for anyone who wants to try a multi-player crew setting.

Find a crew that works for your timezone and schedule. Multi-player crews are often highly dependent on the players’ ability to be online at the same time. Before you commit to a player crew, make sure that the captain and other players plan to RP during times that you are available.

Understand the level of control being afforded by the Captain. Each captain has his/her own style. Some may have loosely defined guidelines for the crew, while others may prefer a more strict approach. Some things to consider: How much RP will be available outside of ship events? Will you be able to participate in fleet events that your captain can’t attend (and if so, how?)? Will you be able to RP casually on the starbase between missions, or does the captain want the crew to remain off-station while the ship is not docked?


PITFALLS TO AVOID

Don’t fall prey to cliquing. Cliquing is simultaneously perfectly natural and terribly dangerous to a community. While it is expected and healthy for small groups of friends to form within the fleet, this can easily and inadvertently have devastating results if those small groups become exclusive or lose interest in sharing their RP time with others. When joining a multi-player crew, it is especially important to remember to find time to interact with the rest of the fleet, whether through visits to the starbase, participation in non-crew events, or even just by having an alt or two elsewhere within the fleet. A fractured community is a dying community.

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BEST PRACTICES FOR PROSPECTIVE ORGANIZERS

Most people who have ever seen Star Trek would be lying if they said they never dreamed of sitting in that center chair, leading a ship and crew off on incredible adventures. Being the captain of a multi-player crew will let you do just that. A multi-player crew captain is part leader, part organizer, part writer, and part dungeon master. Running a crew is a challenge and a commitment, but for those of you who feel up to the task, it’s also an opportunity to help create and participate in a great roleplay experience.


Understand your schedule and your time constraints. A fun and effective multi-player crew works because its captain and crew are able to log in and play together at the same time. Before taking on the challenge of running a crew, make sure you know when you're going to be available to RP on a regular basis, and make sure any prospective crewmembers know it too, before letting them sign on. It's perfectly normal for some crews to meet more or less often than others, and it's even possible to run a crew even on a very limited schedule; awareness and providing accurate expectations are keys to success.

Choose a style and stick with it. Some organizers prefer to run a weekly event, that they GM themselves, others prefer to have their crews attend events GMed by someone else, while still others prefer not to schedule events at all and just wing it. All of these, and many other styles, are perfectly acceptable, as long as the organizer decides how his/her crew is going to be run, makes sure the crewmembers all understand how it’ll work, and preferably, remains as consistent as possible.

Only take on as many players as you can handle. Know your limitations. Managing large numbers of players can be very difficult, not only for scheduling, but for RP as well. Increasing numbers of players make GMed events increasingly hectic. Organizers need to be careful not to accept more characters onto their crews than they are comfortable providing for. Small crews that have fun and succeed are far preferable to large crews that fall apart.

Define the amount of control you want over your ship and crew. The single most common question about multi-player crews is, what can the crewmembers do when the captain is offline. Can the crew take the ship to fleet events when the captain isn’t around? Do they have to make up their own excuses for being off the ship to do other RP? Would you prefer people only use alts for non-ship RP? How flexible do you want to be with allowing crewmembers to hang around the starbase? As the organizer, you get to decide all of these things, and more, but it is vital that your crewmembers know what your decisions are. If they have to ask what to do when one of these comes up, you have failed to give them adequate guidance.

Make effective use of your resources. From the fleet timeline, to the stardate calculator, to the transcript formatter, to the crew threads and roles on discord, Argo provides its members with a wide array of tools to help with RP. The most successful multi-player crews are usually the ones that make the best use of them.

The following recommendations are specifically aimed at running an organized player crew:
  • Expand Your Info Sheet
    Each organizer is required to make a pinned info sheet in the crew's discord thread (see: Fleet Policy section). While this is the minimum, the more info you add, the easier it is for members to join and participate with your crew. You should consider adding the answers to the 'amount of control' questions listed above, along with any other useful info that your players should be aware of. If you have an ongoing plot you can set up a 'the story so far' section on your info sheet. If you choose to make use of any of the other threads on this list, it is highly recommended that you link to them from your info sheet. All in all, by adding as much additional info as you can, you'll be providing your players (and any prospective future players) with a great starting point for all things related to your RP.

  • Actually Use Your Discord Thread
    The discord thread for your crew should contain more than just the info post. We encourage you to use it to organize your events, discuss scheduling, post updates, send reminders when you have events, and ping your crew tag when appropriate. All of these things could certainly be accomplished elsewhere or in private, but there is a real benefit to doing it where prospective crewmembers can see it. The chatter shows your activity, gives an indication of *when* you're active, and highlights your crew to the rest of the fleet.

  • Captain's Log
    Maintain a thread in the Short Stories forum for your Captain's Log. This is more than simply an IC log for your character. Just like the TV show voice-overs, your Captain's Log thread can be a great OOC resource for members of your crew to stay up to date on your ship's ongoing story.

  • Ship Record
    Maintain a thread in the Ship Records forum for relevant information about your ship. Technical data, deck layouts, statistics, and anything else your crewmembers might need to know about their starship should be made available to them here.

  • Onboard Messaging
    You might want to maintain a thread in the Communications forum for any short IC messages, announcements, or orders sent between crewmembers onboard your ship. Using a single thread will cut down on clutter and provide a single location to reference for each ship.

  • Recent Reports
    The Recent Reports IC channel on discord is the best way to quickly and easily give the entire fleet a glimpse of what your ship is doing. From simple things such as arriving at and departing the starbase, to short summaries of RP missions, posting recent reports greatly adds to the overall immersion of the fleet.

  • Fleet Roster Entry
    While it is the responsibility of each member to update their own character registry thread (thereby retaining control of their character's assignment), the organizer of a multi-player crew can use their own registry thread (found here) to keep roles updated, define static NPCs, and even advertise open positions.


PITFALLS TO AVOID

Don’t hamper your crewmembers’ integration with the fleet. When run well, multi-player crews can easily become very tight-knit little cliques. This is to be expected, and on one hand, it’s great that people will have the opportunity to RP a close group and to make closer friends OOCly. As nice as that might sound, it carries a strong risk of fragmenting the community. As the organizer of an Argo multi-player crew, we ask that you do what you can to avoid letting that type of situation develop. Don’t schedule your crew RP at the same time as other fleet events. Don’t ever force players to choose between your crew and other RP. Don’t ignore non-crew players, and try not to poach from other crews. Be mindful of IC happenings elsewhere in the fleet, and don’t try to avoid fleet-wide plots.

Don’t forget to communicate. The single fastest way to ruin a crew is failing to properly communicate. Make sure that you’re on the same page as Argo leadership. Make sure your crewmembers understand how you’re running things. Make sure they know when to meet up for crew RP and when you’re running events. Make sure they know what they can and can’t do, and when they do something you’re not happy with, make sure they know what and when that was, and how they can avoid it in the future.

Don’t underestimate consequences. As much as this applies to every GM, it applies doubly so to the organizer of a multi-player crew. From devastating tragedies, to ship movements and actions, to the simplest of orders, everything that happens to your ship has an effect on every member of the crew (including ones that may not even be online). Consider this carefully when directing your plots and events.

Never be afraid to ask for help. This is, possibly, the most important point in this guide. Nobody knows everything, and every one of us has been in a situation where we’ve needed a little help. This may take the form of getting advice, borrowing somebody to play an NPC, asking someone to GM an event, or any number of other things. Asking for help isn’t a sign of weakness, but a tool for success.

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CREW SETUP STEPS

  1. Get your ducks in a row. Read through the posts above and get a sense for the kind of crew you want to run. Decide what role your own character will play, if any. Consider what schedule you’ll use for events and what your most common playtimes are (using argo shift time). Decide if your crew will be closed or open to requests to join, and if open, what positions are available.

  2. Open a ticket on discord. In #bot-spam or any other discord channel, type !ticket open player crew and send. This will create a new ticket channel in the Info section of discord.

  3. Send us your crew info.

    In the newly created ticket channel, send us the name of the ship hosting the crew and a draft of the following info post.
    Optional short blurb

    ‐‐

    **Organizer:** @whoever#1234
    **Info Page:** <link>
    **Forum Tag:** (we’ll create this)
    **Discord Tag:** (we’ll create this)

    **Schedule:** specific schedule (eg. every other friday at beta), or none
    **Active Hours:** alpha / beta / gamma / delta

    **Recruiting:** Open / Closed
    **Open Positions:**
    * list
    * goes
    * here

    **Additional Info:**
    Expand this section as you see fit. Useful for including things like how often the ship visits the starbase, whether players are allowed to use the ship without the captain online, whether players are allowed to RP being off the ship when the ship is not in port, etc, etc.

    ‐‐

    https://i.imgur.com/egZs272.png (if you have a ship-specific patch or logo, put the link here. Otherwise we’ll use either the squadron or fleet logo)

    Staff will review your info, address any concerns, and do the backend setup for forum and discord tags.

  4. Create your crew thread/post. Once everything in the ticket is done, you’ll be able to create a post for your crew in the #player-groups channel. Once you do, your crew will be considered active in the fleet!

  5. Organize!  You’re all set, so get to RPing! Staff may periodically check in with you to see how things are going, but don’t be afraid to reach out if you’re ever having trouble!

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