DS13 Engineering

This thread is being revised in light of recent organizational changes. Please consider all information found herein contingent until revisions are complete.

At over 15,000 ? personnel, Engineering is the largest department on Deep Space 13, comprising approximately 43 ?% of the station's crew complement. It is responsible for maintaining the systems that keep the station's 55,000 ? permanent residents alive and productive, in addition to staffing the shipyard which maintains the 38th Fleet. This thread contains information on the organization and operations of DS13 Engineering.
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Personnel Classification

Engineers are divided into four primary functional classifications: energy, systems, code and fabrication. While enlisted personnel typically specialize into one of these fields, officers are expected to be knowledgeable in a primary and secondary classification while also remaining minimally capable in all fields.

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ENERGY
The beating heart of any Federation ship or starbase is its matter/antimatter reactor. Engineers dedicated to energy generation provide the power that enables every other discipline to its job. In addition to maintaining the M/ARA, energy specialists are responsible for the fusion reactors, EPDN and batteries; basically anything having to do with the generation, transfer or storage of power is this department's purview.
Sample job titles: reaction engineer (M/ARA), quantum engineer (singularity cores), electro-plasma engineer (EPS)

SYSTEMS
Something of a catch-all discipline representing the myriad interconnecting hardware systems aboard starships and facilities. Too numerous to list comprehensively, these include (but are not limited to): warp drive, impulse drive, weapons, shields, life support, transporters, holodecks, replicators, jacuzzi tubs, etc. The common thread is that these systems consume the power generated by energy engineers to perform some function for the crew. While this classification groups countless specializations for different subsystems, it also includes generalists whose expertise is in integrating different pieces of technology and getting them to work together.
Sample job titles: systems engineer (generalist), warp engineer, impulse engineer, weapons engineer, shield engineer

CODE
Hardware is great, but it has to have something to tell it what to do. Software engineers provide the intangible instructions that allow a few hundred semi-apes to operate machinery dependent on staggeringly complex calculations which kill them all if someone forgets to carry the one. Most core functionality used on a day-to-day basis on ships and starbases is provided by the Starfleet programmer corps, but there are many unexpected circumstances which come up in the course of exploring the unknown which can't wait for the next service pack update from Starfleet Command. DS13 has its own fork of Starfleet's standard code repository, in which we make modifications as needed and, where appropriate, submit those changes back upstream via pull request.
Suggested job titles: software engineer, automation engineer

FABRICATION
Somebody has to build the stuff that energy and systems engineers tinker with and break all the time. A lot of the work of crafting components is handled by replicators, but those replicators need instructions to tell them what to make. This requires equal parts structural, mechanical, chemical and software engineering knowledge, so it tends to draw people who are cross-disciplinary by nature. When it comes to fabricating things that are too large for the station's industrial replicators, however, the job then becomes a matter of creating the machines/processes that can create the final product.
Suggested job titles: fabrication engineer, replication engineer, structural engineer, mechanical engineer
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Long-Term Assignments

The following teams are permanently standing subdivisions of DS13 Engineering. They may include specialized project teams within them, formed and disbanded as needed, but the container structure persists.

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SHIPYARD MRO
The lion's share of engineering's work is carried out by a small army of technicians servicing the 38th Fleet and the Romulan detachment. MRO stands for maintenance, repair and overhaul. Every engineering discipline is utilized here to keep the fleet operational.
Approx. headcount: 9,000 TBD. Oversight: LCDR Suvik

STARBASE MRO
The next largest division of engineering is concerned exclusively with keeping DS13 running. Roughly 55,000 ? people depend on this team to keep the lights on, the air circulating and the gravity holding things to the floor. Every engineering discipline is needed, but reaction and systems engineers make up the bulk of this group.
Approx. headcount: 4,500 TBD. Oversight: LCDR Kermit TBD

COMPUTER SERVICES
Deep Space 13's software development shop. Maintains, improves and expands the Starfleet codebase used by all 38th Fleet vessels and installations. May also provide service to Romulan detachment vessels as needed, and to the extent that Republic proprietary technologies allow. Although primarily composed of software engineers, a sizable number of systems engineers are also on hand to keep the hardware running as smoothly as the software.
Approx. headcount: 500 TBD. Oversight: LCDR Ophalesh

RESEARCH & DEVELOPMENT
While maintenance and tuning demand most of engineering's time, it's necessary to have a division dedicated to pushing the boundaries of the conventional. The tinkerers, inventors, dreamers and crackpots end up here, but also the level-headed pragmatists iterating on existing designs. All engineering disciplines are found here.
Approx. headcount: 750 TBD. Oversight: LCDR Kermit TBD

INFRASTRUCTURE
The newest and smallest permanent team in the department is dedicated to looking outward for opportunities to help DS13's neighbors build better lives. Focused on reliable, sustainable solutions for disadvantaged populations throughout this region of space, the infrastructure team pulls from all disciplines but leans heavily on power and fabrication.
Approx. headcount: 250 TBD. Oversight: LCDR Ixne
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Active Projects

Outside of the day-to-day maintenance of DS13 and the 38th Fleet, the Engineering Dept. forms project teams to tackle special tasks and assignments of limited or irregular term. Some of these projects operate within the structure of a subdivision, while others are formed outside of existing structures and report directly to the Chief.

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TBD
This section is being revised.
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Department Priorities

A snapshot of the DS13 Engineering Dept.'s priorities of the moment. Subject to change without notice anytime something new breaks.

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1. TBD
This section is being revised.
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