R.R.W. D'Ishae

R.R.W. D’Ishae


RRW D'Ishae
Class:
Registry:
Owner:
Operator:
Status:
Ar'kif Δ
RRF-12964-11-4
Romulan Republic
Romulan Republic Forces
Active

Excerpt from ‘Fleet Revitalization Debrief,’ Chief Engineer Auron T’Valok

“…What you need to remember about the Ar’Kif is that it was one of our early home-grown Republic designs. We learned a lot working on the Ha’apax, but we were still… I mean, everyone was in a very utilitarian point of view those days. The Empire had more ships, more resources, and we never knew when they were coming for us. We had to be ready for anything, and I think that really showed in the Ar’Kif. We designed so many modules for these ships I don’t think any two came out in the same configuration. Troop bays, flight decks, science labs, we even built a few for the Floatilla with extra living quarters.

The one thing we never changed was the guns. Whatever else we tried, we knew these things had to be capital ship killers. We didn’t have the resources to go D’deridex for D’deridex with the Star Navy, so we did our best with what we had. Heavy cannons, hybrid disruptors, we even fitted the Ar’Kala’s with orbital defense weapons when we could. The main focus had to be on firepower, and building a ship that could hit first and hit hard. Maybe I’m biased, but I think we did just that."

Technical Data


Physical Arrangement & Crew Support

Built as one of the Romulan Republic’s first mainline warships, the Ar’Kif class was designed to outgun the larger Imperial D’deridex class cruisers, though at the expense of staying power. Using a spacious modular starframe allows Ar’Kif class vessels to serve a variety of roles, from standard tactical assault vessels to escort carriers, and even as habitation vessels in the Romulan Republic Floatilla.

Specifications
Length:
Beam:
Draft:
Mass:
510 m
482 m
92 m
2,950,000 mt
Decks:
Crew:
Emergency Cap:
10
334
2,500
Avg. Cruise:
Max Cruise:
Maximum Speed:
Warp 7 (6.4 Cloaked)
Warp 9.6 (8.9 Cloaked)
Warp 9.85 (for 8 hours)
Armaments:
4x Llieset Twin Heavy Plasma Disruptor Pulse Cannons
2x Ra’Khoi Superheavy Plasma Cannon Pods
6x Praetorian Heavy Plasma Torpedo Tubes
6x [REDACTED] Plasma Disruptor Beam Array
1x Singularity Augmented Cascading Plasma Projector [Internal codename: “Annihilation Beam”]
Defenses:
Dyson JTF Regenerative Shield Matrix
Absorptive Shield Singularity Inverter Array
Laehval Gen 6M Active Modulation Cloaking Device
Auxiliary Craft:
36 RD-21-O “Deathstalker” Scorpion Aerospace Superiority Fighters
4 RK-9-A "Gyr" Tiercel Ground Attack Craft
2 RK-12 "Seram" Kestrel Auxiliary Craft

First deployed to the Solanae Dyson Sphere at the height of hostilities with the Voth, D’Ishae and its crew found themselves fighting side-by-side with the United Federation of Planets and Klingon Empire. The Federation’s 38th Fleet ‘Argo’ in particular would host the Romulan Republic Joint Squadron to which D’Ishae would spend most of its service history attached, allowing the ships crew invaluable experience in joint operations with Federation starships and crews.

Minor refit and update packages have kept D’Ishae largely in spec with the current demands of the Romulan Republic Fleet, continuing to serve in its designed role as a tactical strike craft and aerospace support platform. The changing demands of recent conflicts have also seen the ship serving as a logistical and colonial support vessel, a role in which its robust communications suite has proven itself a worthwhile advantage.

Command & Control Systems

Despite its homegrown Republic starframe and variable configurations the Ar’Kif class is built around conventional Romulan command and control principals. Keeping control surfaces and design principles standardized helps to reduce the adjustment period for crews of differing levels of experience.

Working from lessons learned in the Solanae Dyson Sphere conflict D’Ishae has been fitted with hardened local communications systems to ensure constant contact with fighter squadrons and nearby friendly forces. Alongside standard Romulan communications protocols, D’Ishae maintains the most up-to-date Federation and Klingon protocols available to the Republic to facilitate joint operations.

Tactical & Defensive Systems


Original D'Ishae Mission Patch

With an emphasis on bringing decisive first strike capability to bear D’Ishae has been outfitted with a weapons payload that tests the limits of its starframe. Its primary weapons are a quartet of high-powered plasma cannons designed for use on orbital defense platforms, mounted in pairs in the warbirds main weapon pods. These are supported by an array of secondary cannons, beam banks, and torpedo tubes.

The emphasis on striking first extends to defensive systems as well, prioritizing the ships Laehval Battle Cloak over the shields. Beyond stealth, D’Ishae relies on its powerful impulse engines to strike and fade in concert with its strike craft, aiming to overwhelm targets before they can mount a meaningful defense.

Auxiliary Spacecraft

Built with aerospace support and ground attack missions in mind, much of D’Ishae’s lower three decks are wholly dedicated to its support craft. Aside from the hangar bay, the vessel sports expansive repair and refit facilities for its compliment of fighters and shuttles, as well as a dedicated Command Information Center dedicated to managing its fighter wings and strike craft.

Personnel


COMMANDING OFFICER

RIOV

Davin Mandukar
EXECUTIVE OFFICER

erei'RIOV

Revtae tr'Valus
OPERATIONS OFFICER
ENARRAIN

Torava t'Raenak
CHIEF ENGINEER
ENARRAIN

Zazris
CHIEF OF SECURITY
ARRAIN

Hekel Urrien
CHIEF MEDICAL OFCR
erei'RIOV

Ketra t'Sorrel

References


11 Likes

((Update, Part IV of I-Have-No-Idea.))

4 Likes